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Re: Re: Bio-Forces

From: Doug_Evans/CSN/UNEBR@U...
Date: Sun, 9 Nov 1997 07:58:06 -0600
Subject: Re: Re: Bio-Forces

Reality check: sound doesn't travel all that far in space. Or in
atmosphere. We use kinds of technology to translate sounds into other
energy forms to travel well. Don't sell a smell talking bug short on
that.

Even the concept of only simple concepts being available for 'orders'
may
be stunting your imagination. The chemical messages can be quite
complex,
and if I had to use scents as commands for relatively 'dumb'
subordinates,
I can still see a wide variety of messages initiating quite complex
'programs' in the neural centers of the dumb bugs.

Try some other ideas; pheremones(sp?) tend to have a long life compared
to
sounds, and social insects have to deal with 'layers' of scents and
scent
trails. Ants, to some extent, have a built in written language, and idea
of
a many layered plot in the story of the scents might suggest different
ways
of thinking compared to our own tendencies towards linearity.

Well, 'nuff ramblings early on a Sunday morn. Hope that made SOME sense.

The_Beast

Samuel Reynolds <reynol@primenet.com> on 11/08/97 07:41:23 AM

Please respond to FTGZG-L@bolton.ac.uk

To:   FTGZG-L@bolton.ac.uk
cc:    (bcc: Doug Evans/CSN/UNEBR)
Subject:  Re:  Re: Bio-Forces

>In a message dated 11/7/97 3:32:33 AM, you wrote:
>
><<Since both DSII and SGII are games which require counters on the
table,
>why not set up a command & control system for bugs based on
pheromones?>>
>
>With this very interesting control system, how would you apply it to
>spacefaring species? Would they be able to coordinate at all?
>
>Charles
Chemical sense-pads?
Don't expect their space vessels to maneuver rapidly.
I won't even speculate on how the acquired space travel
(imagination fails me--unless they pulled a "High Crusade"
to take someone else's technology).
- Sam
________________________________________
Samuel Reynolds
http://www.primenet.com
reynol@primenet.com

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