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Re: FT: Pulse Torpedoes vs. Submunition Packs

From: Not giving up on implausible dreams - experience to extremes <KOCHTE@s...>
Date: Tue, 04 Nov 1997 07:18:01 -0500 (EST)
Subject: Re: FT: Pulse Torpedoes vs. Submunition Packs

>> >Add the fact
>> >that the ISD owner did not move... well you get the idea.  
>>  
>> That's his problem.	 ;-)	You fight something with SMBs I've found
>> the old SFB saying "speed is life" applies (most of the time).
>
>Heh-heh-heh-hehhh.... <grin>
>
>Of course, I was doing some very *nice* missile placement, though you
>did get your act together in the second battle -- at least you got your
>battlecruiser out alive that time. ^_^

There was another game I ran recently where the beam ships kinda got
zorched by the SMB ships...kinda happened when the cruiser commander
and the destroyer commander crossed signals...cruisers went port, while
the destroyers went starboard...cross each other's paths...and ended up
in range of all 6 SMBs volleys that were fired from the SMB fleet...it
was, needless to say, a tactical error that cost greatly (1 DD
vaporized,
1 CA reduced to a hulk, the other CA and DD damaged, while they were
facing 2 CAs and 2 DDs still)

>(Though I also had a rather unpleasant -- for Mark -- beam-equipped cap
>ship, and he *was* hindered by some of the arcs his batteries covered.)

Yeah, yeah, yeah...rub salt in the wounds, why don't'cha.

Mk
------------------------------------------------------------------------
-
I'm not giving in to security under pressure,
I'm not missing out on the promise of adventure,
I'm not giving up on implausible dreams -
Experience to extremes...experience to extremes....
					   Rush - "The Enemy Within"


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