Prev: Re: Silent Death Official Traveller Game? Next: Re: New Battlefleet Gothic? (was Re: Full Tilt?)

Re: FT: Pulse Torpedoes vs. Submunition Packs

From: John Leary <realjtl@s...>
Date: Sat, 01 Nov 1997 09:35:59 -0800
Subject: Re: FT: Pulse Torpedoes vs. Submunition Packs

TWIMC,
     The entire debate about pulse torpedos/submunitions assumes 
that the escort is attacking a slow moving capital ship w/thrust
of three or less.
     The pulse torpedo is more important against ships that can
'MOVE'.   By 'MOVE' I mean thrust five or better ships.  
In a current campaign, my thrust five battledreadnought squadron
has managed to elude not less than 30 missiles (in two salvos).
     I contend that submunition armed escorts could not have done 
much better (I.E. close to within six inches for full effect).
Due to the even more limited firing arc.

Let the debate continue, only success can prove anyones claim.

Bye for now,
John L.


Prev: Re: Silent Death Official Traveller Game? Next: Re: New Battlefleet Gothic? (was Re: Full Tilt?)