Prev: Stop the maddness! (Was: Star Trek background) Next: Star Maps and SPI

Re: Stars (was: RE: [OFFICIAL] Background thoughts(Size of

From: "Chris Klug" <cklug@e...>
Date: Tue, 9 Sep 1997 09:01:10 -0400
Subject: Re: Stars (was: RE: [OFFICIAL] Background thoughts(Size of

 Re: Universe

AS one of the designers of Universe, it pleases me to know that some
parts
of that game have proved useful over the years.

Gerry (Chris) Klug
Black Bear Design
Strategy and Computer Games
(732) 866-1881

-----Original Message-----
From: campbelr@pop3.kunsan.af.mil <campbelr@pop3.kunsan.af.mil>
To: FTGZG-L@bolton.ac.uk <FTGZG-L@bolton.ac.uk>
Date: Tuesday, September 09, 1997 8:44 AM
Subject: Re: Stars (was: RE: [OFFICIAL] Background thoughts(Size of

|> "Universe", the RPG, has a similar map, only on a cartesian grid, and
|> with spectral classes added and out to 30 LY.
|>
|> You can still buy these 2nd hand.
|
|I'd always thought that was where the 2300 stuff came from, (I still
|own Universe, though I'm having to  get REAL careful with that map:)
|as the "life zones" and the star chart were very close matches to
|each other.
|(Course TSR came out with the World Builders Guide book, which uses
|the same mapping system, they bought the rights to "Universe" so go
|figure:)
|
|Randy
|"Creative Financing is the key to any venture. Right John?"
|R. Hood (Ret.)
|

Prev: Stop the maddness! (Was: Star Trek background) Next: Star Maps and SPI