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Re: Just a thought (a little long)

From: "Alfredo Lorente" <alfredo@b...>
Date: Fri, 29 Aug 1997 10:09:07 -0400
Subject: Re: Just a thought (a little long)

> > There's more than just that. First, there's "the vision thing." 
>
> There is not much "vision" associated with a SG supplement regarding
> vehicles, OOB's, and scenarios/campaigns. 

I don't know - I mean, I like the idea, but I do believe that it 
depends upon how possesive Jon is about his baby.  I believe in 
larger squad sizes and mobility (which is hard to game, but that is 
another topic...), so when I develop my units the smaller ones are 
eight men and the larger ones are ten or twelve men.  So say i create 
Oob's for the New Israeli's  (since they haven't been mentioned in 
StarGrunt).  If Jon thought they had four men squads and enough 
firepower to level a city, well, that could be a problem...

Does it mean I shouldn't do it?  I guess it depends on my free 
time...  If it doesn't pass muster, well, I can always make it the 
Puerto Rican National Liberation Army ("Los Macheteros" for those who 
know...)

> Second, someone would STILL have to edit the thing. Not just
> proofreading and layout but ACTUAL EDITING for content.

>>  I understand that, and I'm sure you'll find MORE then one person
>>  up to the challange.

Not me!!  I don't doubt there'll be volunteers, but I ain't one!! :-)

All in all, I think this is a Good Idea (tm).  Even if it isn't 
edited and it is just a forty page (proof-readed, PLEASE!) document 
chock-full of ideas, it is forty pages worth of ideas that Jon (or is 
it John?) can cut and paste and format correctly and then send to the 
printers.  No idea if any/all would make it, but he would get a fair 
sampling of what we like, use, and think...

My two cents on the matter...

BTW, if I do sit down and create OoB's, who do I mail these to?

Alfredo
------------------------------------------------------------------------
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Alfredo Lorente 		  "End This." -- Delenn
Minneapolis, MN 		Lines of Communication
alfredo@bitstream.net	      Babylon 5

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