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Re: Seeking some scenery help

From: Joachim Heck - SunSoft <jheck@E...>
Date: Fri, 8 Aug 1997 09:23:41 -0400
Subject: Re: Seeking some scenery help

Steve Pugh writes:
@:) John Crimmins wrote:
@:) 
@:) > And, on another note....	For an upcoming game of Full Thrust, I 
@:) > need something to represent a "Jump Point".  This is not an 
@:) > artificial, Babylon-5ish jump gate, it's more of a naturally 
@:) > occuring fold in space kind thingie.  Sorry if I'm getting too 
@:) > technical, here.	Anyway, I want to come up with some sort of 3-D
@:) > object to represent this, and my mind has utterly failed me.  
@:) 
@:) Sooooooo, you want a 3-D representation of an object that by its
@:) very nature is at least 4 dimensional?
@:) 
@:) Hmm, this could be tricky.

  Well, since FT is actually a 2-D game, presumably a 3-D object would
be satisfactory.  My suggestion: drill a hole in your table large
enough to drop a miniature through.

  Since FT ships can successfully navigate hyperspace, you might want
to put a pillow under the table.  Leaving the giant 4-D hyperspace
attack cat around might help add that extra bit of terrifying realism,
though.

-joachim

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