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damn super dreadnoughts

From: Joachim Heck - SunSoft <jheck@E...>
Date: Tue, 5 Aug 1997 09:42:18 -0400
Subject: damn super dreadnoughts

Christopher Pratt writes:
@:) Ok, new question...
@:) 
@:) whats the best way to down a superdreadnought, much like the one
@:) from the FT rule book, aside from another superdreadnought.  and
@:) don't tell me massed beam fire because it has 3 screens and i
@:) tried a strike crusier from the MT rules book, the one with 2
@:) pulse torps, the dreadnought gutted with a single salvo before it
@:) go anywhere near torp range.....

  Yeah, what you need is more pulse torpedoes.	Or more screens.  Or
both.

  Slightly heavier than the strike cruiser, there is this battleship
design, which is optimized for attacks on large ships (read: useless
on its own) and not too hopelessly huge.

Military (FTL)
Class: Capital
Mass: 48
Thrust: 2
Cost: 360
FTL: Normal
3xScreen Generator
3xPulse Torpedo

  Even lighter is this battlecruiser, basically the same design with
one fewer screen:

Military (FTL)
Class: Capital
Mass: 42
Thrust: 2
Cost: 305
FTL: Normal
2xScreen Generator
3xPulse Torpedo

  If you're not into torpedoes, you can just stand clear of the fight
and use missiles.  They're especially good against superdreadnoughts
beceause those ships are so slow.  The stand-off tactic is frequently
frowned upon, however, because it is basically no fun for either
player.

Military (FTL)
Class: Cruiser
Mass: 36
Thrust: 2
Cost: 198
FTL: Normal
9xMissile

  That costs 22 per missile.  The following design is cheaper at 20
per missile:

Military (FTL)
Class: Escort
Mass: 16
Thrust: 2
Cost: 80
FTL: Normal
4xMissile

  And the most miniature of the set (this may be similar to Mikko's
"bathtub launcher") costs as much per missile as the previous example
but makes the attacking force harder to kill since the enemy has to
waste firepower on each tiny ship.

Military (FTL)
Class: Escort
Mass: 4
Thrust: 2
Cost: 20
FTL: Normal
1xMissile

-joachim

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