Re: Table positioning, etc...
From: Mikko Kurki-Suonio <maxxon@s...>
Date: Mon, 28 Jul 1997 05:06:17 -0400
Subject: Re: Table positioning, etc...
On Sat, 26 Jul 1997, Peggy & Jeff Shoffner wrote:
> Yes, you're quite right, but then you have people playing with (or is
that
> against?) you that want ships' courses plotted out relative to the
table's
> "12 O'clock" so in this case, it's useful. And yes, one of our
players is
> that picky.
Why would you want that in a real game? The mini is pointing where it's
pointing and you turn X clock faces left or right.
This baffles me. IMHO one of the major points of a miniatures game is to
free the gamer from artificial restrictions of hexes etc.
> Actually, we play on a kitchen table that has a surface made up of 8"
tile
> squares,
...which makes it essentially a gridded table. Next step is to get
a table with hex tiles, write "Hex Thrust" rules, dump the minis and get
some cardboard counters...
...which actually might not be such a bad marketing move for GZG.
--
maxxon@swob.dna.fi (Mikko Kurki-Suonio) | A pig who doesn't
fly
+358 50 5596411 GSM +358 9 80926 78/FAX 81/Voice | is just an ordinary
pig.
Maininkitie 8A8 02320 ESPOO FINLAND | Hate me? | - Porco
Rosso
http://www.swob.dna.fi/~maxxon/ | hateme.html |