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Re: Table positioning, etc...

From: Mikko Kurki-Suonio <maxxon@s...>
Date: Mon, 28 Jul 1997 05:06:17 -0400
Subject: Re: Table positioning, etc...

On Sat, 26 Jul 1997, Peggy & Jeff Shoffner wrote:

> Yes, you're quite right, but then you have people playing with (or is
that 
> against?) you that want ships' courses plotted out relative to the
table's 
> "12 O'clock" so in this case, it's useful.  And yes, one of our
players is 
> that picky.

Why would you want that in a real game? The mini is pointing where it's 
pointing and you turn X clock faces left or right.

This baffles me. IMHO one of the major points of a miniatures game is to

free the gamer from artificial restrictions of hexes etc.

> Actually, we play on a kitchen table that has a surface made up of 8"
tile 
> squares, 

...which makes it essentially a gridded table. Next step is to get
a table with hex tiles, write "Hex Thrust" rules, dump the minis and get

some cardboard counters...

...which actually might not be such a bad marketing move for GZG.

-- 
maxxon@swob.dna.fi (Mikko Kurki-Suonio) 	  | A pig who doesn't
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Maininkitie 8A8 02320 ESPOO FINLAND | Hate me?	  |	     - Porco
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