Re: Conversions (Stargrunt)
From: Ryan Montieth Gill <labrg@e...>
Date: Sat, 14 Jun 1997 15:58:45 -0400
Subject: Re: Conversions (Stargrunt)
On Fri, 13 Jun 1997, Alexander Williams wrote:
> Alien's Dropship
>
> Equipment Item VSP : BVP Spaces Cost
> ----------------------------------------------------------------------
> Vehicle, class 4 20 : 0 20 20
> Armor class 2, Reactive 20 : 30 20 30
> Fusion Generation Plant 20 : 30 20 48
> Aerospace vehicle 20 : 30 20 348
> 2 class 2 SLAM's in Fixed mount 20 : 30 12 396
> with Enhanced fire control 20 : 30 12 404
> 1 GMS/L with Basic guidance 20 : 30 10 424
> 1 class 1 RFAC in Fixed mount 20 : 30 8 429
> Superior ECM 20 : 30 8 474
> Level 1 stealth 20 : 30 8 554
>
> The big things to note are the Superior ECM and Reactive armour,
making
> it great at avoiding missile damage, and the 1 Stealth, because it
looks
> nicely sloped. Depending on how you decide if something's large
enough
> to carry another vehicle, the 8 space might be enough left.
>
I thought Slams were in size 3-5 only. [flip flip flip] Yep, page 9 of
the
weapon descriptions, "SLAM packages are available in size classes 3 to
5,..."
Going on the premis of the Drop Ship was designed to insert the troop
carrier, I thought I'd design that first.
Colonial Space Marine Wheeled APC
Size 2 High Mobility Wheeled
HMT Power Plant
Armour 2 Reactive
One Line Squad
Basic ECM
Enhanced Fire Con
1 APSW
1 DFFG class 2 Trt
Cost 80 Points
Colonial Marines Drop Ship
Size 5 Aero Space
FGP Powered
3 Armour
1 Size 2 Vehicle
1 Level of Stealth
Sup ECM
Enh Fire Con
SLAM 3
GMS/L Sup
APSW x2
Cost 701 points
Now the Drop Ship from Aliens looked to have some pretty heavy weaponry,
but we can't add any more weapons with out making it an oversize 6.
Remember that carrying a vehicle is the size class x 8. So getting a
size
3 vehicle would take 24 VSP. The largest thing we can possible carry is
a
size 4 and thats with a size 7 Aerospace. Basically a flying Box
Car with 3 vsp for defensive systems. Larger vehicles require special
landers that don't go near combat zones.
I've been toying with the Idea of a group of VTOLS that can carry up to
size 3 or 4 vehicles. This would really amount to sling loads, much like
the MI-6. By moderating the size of the cargo I could concievably use it
for long range fire support. I just tend to think one would be hobbling
oneself by using aerospace craft as transport.
The modeling side of this could be rather nice though...Find a good
sized
VTOL craft and make it look more futuristic, then angle the base pin so
it
wasn't directly under the VTOL. Build a little platform off of the pin
that would support your "sling loads" and presto. You can show and
air-mobile unit in transist. On a big table this would make a great way
to
get behind ones opponent. What to use for the Aerospace craft
though....?
Small scale C-141's??
Getting near a ADA unit would get really expensive though. SEAD
Aerospace
craft would be very necessary. Hmm, Maybe I need to build rules for Beam
rider missiles (ie Anti Radiation). Make him turn off his ADA sensors.
Of course if one wanted to interface land your armour, just use the
interface landing rules. Its cheaper...that way.
- Ryan Montieth Gill /|\ Scotland Forever DoD# 0780/AMA/SOHC -
- _ryan.gill@turner.com or labrg@emory.edu_ '85 CB700S 'Mehev' -
- I speak not for CNN, nor they for me. '72 CB750K 'The Barge' -
- www.mojoski.com/~rgill '76 MonteCarlo 'Bumblecrow' -
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