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Re: Chits in FT/DS/SG

From: "Chris McCurry" <CMCCURR@v...>
Date: Tue, 10 Jun 1997 17:39:58 -0400
Subject: Re: Chits in FT/DS/SG



As for "believable", how is forgetting to move a unit more realistic? 
Even
if you didn't give orders, it would be highly unlikely that soldiers
wouldn't take the inititave and do something on their own.  I can see it
now..."Hey Sarge!  Those guys are moving across the open while the ones
behind them are shooting at us!  Sarge:"Well, we can't shoot back and we
can't pull back, the @#$@# commander forgot to tell me what to do?!?!" 
As
you can see, it's plain silly to say a unit won't do something because
they
weren't told what to do.

If  you recall:
  "it is possible to get caught up in battle and forget to give orders
to
units.	In this case that unit would follow instincts.	(i.e.  take
cover,
return fire, dig in, ect.)  The new Epic 40,000 does a good job at
showing
this.

Ordering troops is a big part to warfare.  In real life do you see a
General forget to give orders? No because they are trained. A General
who
forgot to give orders would not be a General for very long.  In some
games
giving orders takes time. And, at times a commander may choose to not
give
orders because it would expend his ordering ablility (<a good example of
this is DBM> dice are roled for "order points" which are then
distributed
among available units, of course inportant units get first dibs... at
times
unimportant units will not get orders at all, in such cases they rely on
instinct) Instints which was stated originally.

This place is great...	fun to chat and get some ideas.
keep them coming
CMC


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