Re: DG2: Tougher AFV
From: Paul Calvi <tanker@r...>
Date: Mon, 26 May 1997 23:32:06 -0400
Subject: Re: DG2: Tougher AFV
At 07:56 PM 5/25/97 -0400, you wrote:
>Greetings,
>I am looking to convert another gaming system to DS2. In this game I
need
>to make a group of Armored Fighting Vehicles's tougher than normal
AFV's.
>I see a couple of ways to do this. I would like input as to which is
the
>best and most consistant way to handle this.
>5) Ignore the first chit of value 3. Ie. if a strength 3 weapon draws
>3,1,3 it would inflict an attack strength of 4. If the player draws
2,2,2
>it would inflict an attack value of 6.
This seems the most un-intrusive. It also makes the smaller weapons the
ones most effected if you took out the first "3". This would seem to
make
some sense.
-----
Paul J. Calvi Jr.
tanker@rahul.net
"Objective, Offense, Mass, Economy of Force, Maneuver, Unity of Command,
Security, Surprise, Simplicity"
15SEP16