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SGII Point Systems and Scenarios

From: jrmintz@j...
Date: Mon, 26 May 1997 14:55:52 -0400
Subject: SGII Point Systems and Scenarios

     Okay, given any point system is going to be arbitrary and not very
effective, but at least it would give us newbies (I have yet to even
play
a game) a starting point to jump off of.  I was hoping the scenarios in
the back of the rules would help out but the force composition is so
vague, they really did not help me much.  If I am to actually play the
game, I would have to find an opponent (probably someone who plays other
inferior mini games), set up the scenario, provide figures, and teach
them the rules.  This is alot to ask from someone who has never played
and has no idea what a will make an enjoyable game.  I don't have enough
time to devote to games for playtesting, unfortunately.  If I am to
convert other people to SGII, then I have to be able to offer them an
enjoyable evening of gaming the first time out.  I am not sure I can do
this....

     It would help me greatly, an others I'm sure, if you experienced
players could give explicit details of your games, specifically the
set-up.  Exactly what forces did you use?  Did you plan for one side to
overpower the other from the get-go?  What were seen as the keys to
victory before play started?  This does not have to be a great scenario
idea, I just want to benefit from others experience.  I don't really
care
what happened during the fight as my mileage may vary.	 It's the set-up
that I'm interested in.  Getting others knowledge here is probably my
best bet, other than finding someone around here (Atlanta, GA) that
plays.	Anyone???

-Daric Morris	

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