RE: SGII overrun
From: Tony Wilkinson <twilko@o...>
Date: Fri, 23 May 1997 06:07:56 -0400
Subject: RE: SGII overrun
A
>Some minor input for you (three cents change for a nickel):
>
>The effects of panic _may_ also include troopers freezing up, running
in the
>wrong direction, etc., and generally being frightened out of their wits
to
>the point that they are essentially blind to their surroundings.
>
Panic may also cover not following the training manual. Russian
troops even as late as the 70's (for all I know they might be doing it
now)
were trained to let tanks run over them. The Russians took to heart the
lessons about, what was to become known in the West as, "Tiger Terror"
from
1941. Everyone should test for panic but I'd be for allowing a chance
for
the infantry to have a pot shot at the tank.
>
>As for a vehicle being able to run down "only" one trooper at most,
consider
>these points (taken from WWII accounts):
>
>1. Most armored combatants would, when opportunity arose, go _out of
their
>way_ to inflict casualties on unsupported infantry, including _running
them
>down_ with their vehicles (most notable instances occurring on the
Russian
>front). In SGII, perhaps a _tracked/ground_ vehicle could be allowed to
>spend a portion of its movement in the squad's position to allow a d4's
>worth of casualty checks as if they were all in Power Armor (or Armour,
>depending on your personal geography).
>
>2. Again, most armored combatants (notable, Germans and Russians) would
not
>veer out of the way of _their own_ infantry; it was the grunt's job to
get
>out of the way...or become tread grease. SQUISH!
>
When tankies come across infantry they like to destroy them
because
the grunts are DANGEROUS to tanks. You get rid of the "centipedes" as
quickly and as fast as you can. So overruns are not just flattening the
infantry and whatever it is that they're hiding in, but also firing any
MGs
that you can. Killing no more than one is too tough on the turrent
heads.
Tony.