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Re: Under Fire-DS2

From: Jerry McVicker <gmcvicke@w...>
Date: Sun, 18 May 1997 10:53:17 -0400
Subject: Re: Under Fire-DS2

Actually, in North Africa, I read stories of British tankers abandoning
their vehilces if an 88 shell hit near by, they said the second shot
rarely
missed.  Of course, I don't belive that this should happen, it was just
a
little piece of trivia..you know..waste of bandwidth...

At 09:57 PM 5/18/97 +1000, you wrote:
>	 The idea of having armoured troops test to see how they react
under
>fire according to experience is good. However I very much doubt that
Green
>troops are just going to sit there and cop it. British experience in
North
>Africa and American experience in Italy during WWII was usually that
>inexperienced armoured troops haring and and doing unsucessful
re-enactments
>of the Charge of the Light Brigade. How about when they fail, Green
tankies
>test again, 1-2 sit there, 3-6 max move towards nearest or last
observed
>enemy. If the tankies happen to leave their infantry support behind so
much
>the better.
>
>Tony.
>
>At 09:51 AM 16-05-97 -0700, you wrote:
>>>If you /really/ want armour to move as a first resort, it should
>>>probably be worded as `armour UNDER FIRE move at top speed towards
the
>>>nearest cover, there to dig in and not move until the UNDER FIRE
>>>marker is removed.'	Frankly, I'm not keen on that rule changing; I
>>>see armour under fire going into `in place' positions (behind
>>>hillocks, in a fold of the ground) that doesn't rate showing on the
>>>board when they 'freeze.'
>>
>>This is perfectly reasonable. The unit decides it better seek a bit of
>>cover but in DS2 the units don't do that, they can't move, they are
sitting
>>ducks for more fire. So, your initial idea of having them move to
cover is
>>fine. My only complaint is that the spirit of armor is movement and
most
>>tankers wouldn't go hide, they just want to move out of fire and try
to see
>>who/what is shooting at them so they can shoot back. Now this could be
a
>>great addition to the quality rules. Green units just sit there,
Regular
>>seek cover, and Veteran move fast at player's direction. How about
that??
>>
>>
>>
>>
>>-----
>>Paul J. Calvi Jr.
>>tanker@rahul.net
>>
>>"Objective, Offense, Mass, Economy of Force, Maneuver, Unity of
Command,
>>Security, Surprise, Simplicity"
>>
>>15SEP16
>>
>>
>
>

Jerry McVicker	

"Don't worry soldier, weapons will be available in a moment."

Blackwind and Raddix Gaming
http://www.imagixx.net/~bnrgames
bnrgames@imagixx.net

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