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Re: Under Fire-DS2

From: Allan Goodall <agoodall@s...>
Date: Fri, 16 May 1997 23:14:10 -0400
Subject: Re: Under Fire-DS2

At 09:51 AM 5/16/97 -0700, you wrote:
>This is perfectly reasonable. The unit decides it better seek a bit of
>cover but in DS2 the units don't do that, they can't move, they are
sitting
>ducks for more fire. So, your initial idea of having them move to cover
is
>fine. My only complaint is that the spirit of armor is movement and
most
>tankers wouldn't go hide, they just want to move out of fire and try to
see
>who/what is shooting at them so they can shoot back. Now this could be
a
>great addition to the quality rules. Green units just sit there,
Regular
>seek cover, and Veteran move fast at player's direction. How about
that??

I like this idea, actually. It gives the quality of a unit more "to do."
It
seems to fit in with what I've read of historical battles, too. If an
infantry unit is advancing, firing at them usually makes them hit the
dirt.
However, an advancing armour column is a very difficult thing to stop.
Yeah,
I like this idea. I particularly like the idea of artillery fire on a
combined unit stopping the infantry from moving while the armour presses
on
unsupported. We might find that these rules make armour MORE vulnerable
(in
a combined arms battle) than having them behave like infantry...

Allan Goodall:	agoodall@sympatico.ca 
"You'll want to hear about my new obsession.
 I'm riding high upon a deep depression. 
 I'm only happy when it rains."    - Garbage

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