Re: A couple of Questions about Dirtside II
From: Alexander Williams <thantos@d...>
Date: Thu, 15 May 1997 17:57:04 -0400
Subject: Re: A couple of Questions about Dirtside II
You're an annoying bunch...but you're cute. wrote:
> but never saw a good answer to: how do you resolve GMS/*'s? The
missile(s)
> in question has to go through a few checks (eg, ECM and anti-air)
before it
> impacts. Having the launching system go 'phut' during the damage
allocation
> phase (assuming the missile hit) seems to be a bit of backtracking.
[...]
> I suppose you could say the missile in question turns out to be a dud
> and 'just impacted on the surface' of the target, doing no damage. But
> that still allows the firing platform to launch another volley next
turn.
I'd say the missile launched missile duds out /and/ the launching
vehicle gets some standard FSD problems. This does help to counteract
the missile effectiveness problem (which is, in short, that missiles are
more powerful than their costs imply).
--
[ Alexander Williams {thantos@alf.dec.com/zander@photobooks.com} ]
[ Alexandrvs Vrai, Prefect 8,000,000th Experimental Strike Legion ]
[ BELLATORES INQVIETI --- Restless Warriors ]
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