Re: Bogey Markers
From: Mike Miserendino <phddms1@c...>
Date: Fri, 9 May 1997 09:34:08 -0400
Subject: Re: Bogey Markers
Sandy Goh wrote:
>Unless the game rules include hidden SSDs (ship record forms) there is
>no reason not to justify differentiating between a CVL and a CL, or
>whatvever. Otherwise it's all rather pointless.
Sure there is. The discussion is about bogeys. Unidentified targets.
The
definition is more than self-explanatory. If the label helps you
identify a
ship size, fine. If you classify the bogey as a CVL or CL or whatever
you
might give away more information than what it is required. Maybe your
DD is
actually a "Star Cruiser" or something other than a DD after all. If
you
state it is of DD size, you are narrowing down the size range
information
considerably from just an escort. A simpler classification would only
give
away the general size category, adding a more unknown element to the
game as
a bogey suggests.
>Ideally you want some kind of "tactical intelligence" which allows you
>to gradually ID ships with range. e.g.
>
>range
>144+ number of ships and size (s, m, l)
>96 hull type (escort, cruiser, capital)
>48 military or commerical (i.e does it have lots of guns or does
> it have cargo doors)
>36 number of 'a' batteries
>12 can look at SSD sheet
This looks interesting and makes sense. I would like to see something
like
this to enhance the use of sensor rules.
Mike Miserendino