Prev: Re: Bogey Markers Next: Re: New Armor

Re: Sand

From: Mikko Kurki-Suonio <maxxon@s...>
Date: Thu, 8 May 1997 16:50:35 -0400
Subject: Re: Sand

On Thu, 8 May 1997, Phillip E. Pournelle wrote:

>	  Sand causes 1d3 Damage per inch per 12 inches of velocity of
ships
> travelling through it, minus shields and armor.  

Is the minus per die or total? And the velocity of the cloud itself is 
irrelevant? Ok, it lacks the offensive punch now, so I'm happy.

> Sand also disrupts beam
> weapons.  For each cloud of sand fired through add one screen level to
the
> target.

I still would change that to either a binary all-or-nothing penalty, or
a 
penalty measured by the distance of cloud the shot passes. While it is 
hard to exploit your rule, it can give odd effects where a ship nicking 
two clouds gets more penalties than one shooting straight through one.

-- 
maxxon@swob.dna.fi (Mikko Kurki-Suonio) 	  | A pig who doesn't
fly
+358 50 5596411 GSM +358 9 80926 78/FAX 81/Voice  | is just an ordinary
pig.
Maininkitie 8A8 02320 ESPOO FINLAND | Hate me?	  |	     - Porco
Rosso
http://www.swob.dna.fi/~maxxon/     | hateme.html |

Prev: Re: Bogey Markers Next: Re: New Armor