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Re: Sand

From: "Phillip E. Pournelle" <pepourne@n...>
Date: Thu, 8 May 1997 14:21:13 -0400
Subject: Re: Sand

Sand Caster:
	Mass:	1
	Cost:	3
	Arc:	Single, fixed.
	When fired delivers a Sand Cloud 3 inched in Diameter in the
area
adjacent to the ship firing it.  Last three turns before dispersing. 
For
Newtonian Games it has uses the originating ship's Point of Origin
(Velocity
marker) for the first turn and then its own following.
	Sand causes 1d3 Damage per inch per 12 inches of velocity of
ships
travelling through it, minus shields and armor.  Sand also disrupts beam
weapons.  For each cloud of sand fired through add one screen level to
the
target.
	Cloaked ships are revealed when they cross through a Sand Cloud.
	Sand Clouds are dispersed when targeted by Pulse Torpedo
launchers
or hit by area effect weapons.	If you have large warhead weapons such
as
mega mines, or big bomber missiles, these disperse Sand Clouds as well.

Sand Missile:
	Mass:	2
	Cost:	6
	Acts the same as any missile in the particular rule system in
use
(i.e. Newtonian or Non).  However its warhead is a Sand Cloud 3 inches
in
Diameter.  In a Newtonian Universe the Sand Cloud retains the velocity
of
the original missile.  In a Non-Newtonian Universe it remains in place. 
All
Sand Clouds disperse after three turns of existance.

Side Arm Missle:
	Mass:	1
	Cost:	3
	Acts as a mini missile.  Operate for two rounds in Non-Newtonian
and
has thrust for Two rounds in Newtonian.  Warhead is a sand cloud 1 inch
in
Diameter.
In a Newtonian Universe the Sand Cloud retains the velocity of the
original
missile.  In a Non-Newtonian Universe it remains in place.  All Sand
Clouds
disperse after three turns of existance.

	How is that?

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