Scenario generation and game-balance stuff, a continually evolving thread that started with the Kra'Vak
From: Joachim Heck - SunSoft <jheck@E...>
Date: Mon, 28 Apr 1997 16:06:41 -0400
Subject: Scenario generation and game-balance stuff, a continually evolving thread that started with the Kra'Vak
David Brewer writes:
@:) Mikko Kurki-Suonio writes:
@:) > On Thu, 24 Apr 1997, David Brewer wrote:
@:)
@:) > > How many needle attacks do you want? I suppose a Capital could
@:) > > carry three Needle FC in place of the usual....
@:) >
@:) > Multiple needle attacks against the SAME system only need one
@:) > FC.
@:)
@:) Hmmm... I may have mistated the needle firecon rule somewhere
@:) down the line. I thought it was implicit that this too would be a
@:) trait of a needle firecon, that you could direct any number of
@:) beams at one system.
I think there is some kind of misconception about the needle beam
rules happening in here somewhere. There's no such thing as a "needle
fire control". Needle beams use regular fire controls - it's just
that if you're using your fire control to direct needle beams at a
target this turn, you cannot use the same fire control to direct other
weapons.
Unless you're using a modified rule set or I have completely lost
it, in which case I'd like someone to tell me. This stuff all comes
from FT page 18, "Needle Beams".
-joachim