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Re: Personalities in SGII

From: jon@g... (Ground Zero Games)
Date: Wed, 16 Apr 1997 15:50:31 -0400
Subject: Re: Personalities in SGII

>I wonder if anyone besides me has been pondering the integration of 
>personalities into SG II? I was thinking of giving personalities 1-3 
>skills based on it's "Hero Level". For example:
>
>1: Crack Sniper-All range bands use the close die.
>2: Aggressive movement- plus one to die roll for combat movement
>3: Close Assault Expert- Die shift up in Close Assault
>4: Master Tactician- may give extra action to group led for free
>5: Fearless leader- unit does not get under fire markers
>6: Tactical Ghost- May use Sniper hidden movement
>7: Tough Bastard- Must be killed twice! (extra tough)
>8: Tactical Intel implants- gets die shift to detect hidden
>Mike Wikan
>Game Design\Conceptual Art
>n-Space, Inc.
>A Producer of 3D Entertainment Products

Mike - I like this a lot; nice and simple, but a whole new dimension to
scenarios. Looking forward to seeing how you (and others) develop this
idea....

Jon (GZG)

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