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Repeating Message tying up bandwidth...

From: "Phillip E. Pournelle" <pepourne@n...>
Date: Mon, 14 Apr 1997 14:36:34 -0400
Subject: Repeating Message tying up bandwidth...

At 11:36 AM 4/14/97, you wrote:
>Reply-To: FTGZG-L@bolton.ac.uk
>Comments: Hyperbole mail buttons accepted, v04.01.
>Status: RO
>
>Phillip E. Pournelle writes:
>
>@:) ... You would have a better bet against an orbiting target given
>@:) that his threat cone is a LOT smaller, but then do you want 1,000
>@:) rounds orbiting your planet where you might want to put sattelites
>@:) yourself...?
>
>  Here is an intriguing idea I'd not thought of.  How do we model this
>in an orbital combat game?  My first idea is to have every round of
>ammunition fired (and every ship damaged) increase the "space garbage"
>factor, which affects everybody.  A ship takes damage just by moving
>and the higher the space garbage factor the more damage taken per inch
>moved.
>
>-joachim

This Message keeps getting repeated to my server...

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