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Re: Real Space Combat Help:

From: "Mike Wikan" <mww@n...>
Date: Thu, 10 Apr 1997 11:03:14 -0400
Subject: Re: Real Space Combat Help:

>>snip>>
> Given that a target can maneuver in a very large threat cone on the
> order of several thousand meters per G maneuver, your 500 meter
> radius cloud does not guarrantee a hit at all...  You would have a
> better bet against an
> >snip>>

That's a 500 meter SEPERATION between individual penetrators in a
spherical cloud. All you NEED is one hit.  with a thousand Penetrators
your cloud would be Kilometers wide AND deep. Also, the amount of
delta Vee you can put into a maneuver depends a lot on mass vs thrust.
First you detect the incoming penetrators. If they are stealthy that
might be as little as several hundred kilometers (after all there is
no energy signature to pinpoint them and they are wrapped in RAM
materials) If they are not stealthy, you might "see" them at several
Thousand kilometers. That would give you (assuming you have a sabot
cloud moving at 100k/s) 2-20 seconds to classify as threat and
initiate an evasive burn. Not the easiest task, I think.
Mike Wikan
Game Design\Conceptual Art
n-Space, Inc.
A Producer of 3D Entertainment Products

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