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Re: Velocity limits on Starships...

From: Joachim Heck - SunSoft <jheck@E...>
Date: Mon, 7 Apr 1997 10:30:58 -0400
Subject: Re: Velocity limits on Starships...

Joe A. Troche writes:

@:) Instead of an N-space upper limit, maybe impose a relativistic
@:) velocity rule.  Maybe 30"?	At which point ships can no longer
@:) successfully calculate firing solutions?

  That sounds like a relativistic targeting rule.  However, it did
make me think that perhaps a relativistic velocity rule might work (it
would be complex).  The amount of speed you get from thrust could vary
with your speed.

  Divide your velocity by 10 (round up) and subtract 2.  This is how
many thrust points it costs to increase your velocity by one inch.
Values less than one are treated as 1.

  Examples:

  At speed zero, one thrust point gets you one inch/turn of velocity.
  At 30, same thing.
  At 31, it costs two points to gain an inch/turn.
  At 91, it costs eight points to gain an inch/turn.
  Top speed is 101 inches/turn.

 If you subtract 1 instead of two, you get a top speed of 91 (41 for
thrust 2 ships).

-joachim

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