Re: Odd Tons (was Damn the Torp...)
From: Mikko Kurki-Suonio <maxxon@s...>
Date: Wed, 2 Apr 1997 09:47:06 -0500
Subject: Re: Odd Tons (was Damn the Torp...)
On Wed, 2 Apr 1997, Ground Zero Games wrote:
> I guess one of the most logical ways to do it is simply to ban
> odd-numbererd mass ships!! :)
As this is quite clearly the stand Geo-Hex takes in their FAQ at
http://www.geohex.com/faq1.htm, I was wondering who authorized that?
I *thought* they were gospel straight from the horse's mouth.
Do we already have a schism?
> this as gospel - it might be interesting to allow either way, as long
as
> one factor (system mass or damage) is rounded down and the other up -
gives
> players yet another choice to make....
Unnecessary complexity, IMHO.
And, IMHO, odd thrust should round maneuverability DOWN.
A single point of turning is more important (usually) than a single
point
of thrust, which leads to optimised designs with odd thrust numbers.
--
maxxon@swob.dna.fi (Mikko Kurki-Suonio) | A pig who doesn't
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