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Re: Maximizing ship designs

From: jon@g... (Ground Zero Games)
Date: Tue, 1 Apr 1997 01:52:33 -0500
Subject: Re: Maximizing ship designs


>>   I guess the question is whether you needed to bother.  What if you
>> just plunked down a bunch of mass 36, thrust 7 cruisers with 6 3-arc
A
>> batteries each (cost 312 - thrust 3 gives cost 240)?  Would they be
>> able to destroy your opponents intricately complicated
multi-ship-type
>> fleet?  If so, optimization is a problem.
>
>IMHO, "no limits on thrust" is a problem. You can make e.g. the heavy 
>cruiser designs much better with relatively little cost without 
>sacrificing anything.
>
>--
>maxxon@swob.dna.fi (Mikko Kurki-Suonio)	  

Exactly, hence the intention to rate drive power as a % of mass in the
revised system.

Jon (GZG).

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