Re: Maximizing ship designs
From: jon@g... (Ground Zero Games)
Date: Tue, 1 Apr 1997 01:52:33 -0500
Subject: Re: Maximizing ship designs
>> I guess the question is whether you needed to bother. What if you
>> just plunked down a bunch of mass 36, thrust 7 cruisers with 6 3-arc
A
>> batteries each (cost 312 - thrust 3 gives cost 240)? Would they be
>> able to destroy your opponents intricately complicated
multi-ship-type
>> fleet? If so, optimization is a problem.
>
>IMHO, "no limits on thrust" is a problem. You can make e.g. the heavy
>cruiser designs much better with relatively little cost without
>sacrificing anything.
>
>--
>maxxon@swob.dna.fi (Mikko Kurki-Suonio)
Exactly, hence the intention to rate drive power as a % of mass in the
revised system.
Jon (GZG).