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Re: Capital Ships in Campeign Games

From: hosford.donald@e... (hosford.donald)
Date: Thu, 27 Mar 1997 12:43:43 -0500
Subject: Re: Capital Ships in Campeign Games

James Butler wrote:
> 
> 
>	  Well enough, but I suspect that was in spite of his ship
design.
> Bill has always had a penchant for organization and record keeping and
I
> think it was his administrative edge that compensated for his ship
design.
> He's very conservative and so was his design, it emphasized defense.
> 
>	  The Mobius rules gave you not only the ship design rules but
the
> ship combat rules. I was interested in playing so I designed a ship
that I
> was going to use in the game. It was a lean and mean light cruiser
design
> with tons of guns and a little room for cargo and very thin on defense
(at
> least compared to Bill's DN design). The problem was that each of my
> cruisers fielded something like 40%-60% of the firepower of his
dreadnought
> design and I would be able to build three cruisers to every one of his
> dreadnoughts. We ran three of my cruisers vs. one of his DNs through
the
> game's combat simulation (on paper) a few times and the most common
result
> was that I would lose one cruiser, have a second one crippled and his
DN
> would be destroyed. Combine that to the fact that my ships would have
taken
> one-third the time to build and that while he's still waiting for a
new DN
> to come off the slipways I would have already gotten two cruisers out
into
> space to do things, I'm pretty sure I would have come out ahead.
> 
>	  I don't know what kind of ships Bill's opponents used. I never
did
> wind up joining Mobius III. Last I heard, they were planning on a new
> version where you would get at least three ship designs.
> 
>	  James
>
------------------------------------------------------------------------
----
> 
>		  ___
>		 |[|]|
>		 |[|]|
>		/|[|]|\   _______  __	  //	//
>	_ _   /==|[|]|==\(_______)/  \__[__]__[__]__MMMMMMMMMM\
>      [_|_|\%%===[|]====(_______)|  |===================HHHHHH\
>      [_|_| %%===[|]====(_______)|  |=X=X=X==X=X=X======HHHHHHH]
>      [_|_| %%==========(_______)\__/ }C=K@	    WWWWWWWWWW/
>      [_|_|/
>					      }C=K@
>      |_____||__________||_________||____________||___________|
>	Main	Bridge/      Fuel/	Weapons/     Scanners/
>	Drive	Quarters  Jump Drive  Ship's Boats Spinal Mount
> 
>	  Battlecruiser INTREPID, CORMORANT-class
>	  Captain James L. Butler III, Commanding
>	  JAMESBUTLER@worldnet.att.net

A good record keeper tends to win more...
I don't see why they (Mobius III) couldn't setup the players with
several designs
(say 10..).

I ordered the rulebook for a game called "The Weapon"  In that you could
have six different classes of ship.  They limited heavy ships by
requiring "material resources", and "Special crystals" in order to build
the ship.

I also ordered the rulebook for "Capitol"  In that game you could have
five differant classes.  But you filled the order sheet with numbers,
all clumped
togather.  At least in the "The Weapon" the different orders were
separated.

Donald Hosford

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