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RE: Capital Ships in Campeign Games

From: rpaul@w... (Robin Paul)
Date: Thu, 27 Mar 1997 10:47:36 -0500
Subject: RE: Capital Ships in Campeign Games

SNIP
>For campaign games, replenishment ships should be mandatory. Modern
>Battle Groups always have them floating around. A Captain should have
>someone else to look after besides his own ship.
>
>Just a few thoughts
>
>Win Barker
>Imagineer
>Solutions onQue

For replenishment ships, how about requiring fleets to have a train with
cargo space equal to the mass of one-shot weapons and fighters, plus say
half or one-third of the mass of other offensive weapons?  This would
represent replacement ammo, spares, maintenance etc.  This would also
tend
to keep the train vessels puny as you wouldn't want to waste train
cargo-mass arming them.  In a minicampaign, weapons not "supported" by
sufficient cargo space in the train (e.g. because the replenishment ship
has
been damaged) would have to take a threshhold check on first use in
their
next battle.  

Cheers
Rob Paul
NERC IVEM
Oxford

"Rob Paul
NERC Institute of Virology 
Mansfield Road, Oxford OX1 3SR	  Tel. (01865) 512361
rpaul@worf.molbiol.ox.ac.uk
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  "Once again, villainy is rotting meat before the maggots of justice!"
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