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Wave Gun II

From: "Justin Case" <pdga6560@c...>
Date: Tue, 25 Mar 1997 17:23:30 -0500
Subject: Wave Gun II

With vector movement on the horizon, the Wave Gun and Spinal Mount Nova
Cannon will become much less effective (much harder to line up a shot).
Thus I have been thinking of a second generation wave gun. The
Paraboloic
Plasma Projector (or P-Shooter ;-) ).

The Wave Gun II fires a plasma wave in a parabolic arc. This is
accomplished by widening the focus of the Wave Gun. The plasma wave
quickly
is disapated as the parabolic wave spreads over an ever increasing area.
This provides a larger wave surface, but shorter range.

Wave Gun II
Mass 10
Cost: 30
Fires straight ahead (center line of firing ship). The area of effect is
the entire foward arc (+/- 45 deg.). Damage is to all ships in the area
of
effect as follows:
1-6" 3d6 (acutal damage)
7-12" 2d5
13-18" 1d6
19-24" 1 point (why? This is still enough to clear fighters & missiles)
Damage is NOT decreased by Screens, Reflex Fields or Kra'Vak Armor.
Like the original Wave Gun, the Wave Gun II requires charging. The
process
is the same as for the original Wave Gun (p.4 MT).
Also like the original Wave Gun, if the Gun is damaged or destroyed
(threshold roll or needle attack) while carring a charge, the ship takes
damage equal to that charge.

Questions, Comments, Suggested changes?

--
Justin Case

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