Re: Babylon 5 Wars (LONG)
From: Binhan Lin <Binhan.Lin@U...>
Date: Wed, 19 Mar 1997 12:55:46 -0500
Subject: Re: Babylon 5 Wars (LONG)
On Wed, 19 Mar 1997, Mikko Kurki-Suonio wrote:
> On Tue, 18 Mar 1997, Christopher Weuve wrote:
>
> > The AeroTech rules also suffer from the 60 degree turn increment
problem, in
> > addition to coupling facing witrh direction of travel.
>
>
> And, IMHO, you can't elegantly get rid of the 60 degree increments as
> long as you stick with hexes.
>
Actually the old SPI game of AirWar(?) allowed 30 degree movement by
allowing movement down a corner, giving 12 point directions instead of
just 6. Movement down a hex corner was combination of forward and side
slip with the direction of sideslip alternating to keep you going down a
straight line. FT may be adaptable to this for conventions or where you
need to be nitpicky about ranges and movement.
--Binhan