Threshold Cards V1.0 (LONG)
From: timj@u...
Date: Wed, 19 Mar 1997 09:58:22 -0500
Subject: Threshold Cards V1.0 (LONG)
Threshold Cards
===============
[Here is my Beta release of threshold cards]
Number of cards in pack is 100. The cards are designed to be as generic
as possible.
NOTE
this deck is only designed for Full/More Thrust Weapons and doesn't
support the
Kra'Vak (yet) as they would require their own deck containing their
system
types.
At each threshold check the number of cards drawn is
1st - 1 cards
2nd - 2 cards
3rd - 3 cards
[This may require adjustment]
The deck is shuffled before the first threshold draw of each turn
Each a card contains multiple systems. Starting on the left of the row
of system
names if a system specified exists on your ship SSD then it is destroyed
and the card
is discarded. If it doesn't exist move to the next system to the right
and evaluate as
before. If no systems exist on the card on your SSD then take it as 'no
effect' and
the card is discarded.
Where 2 or 3 Systems are lost the same procedure is applied to each row
on the
card as there is one row for each system to lose. If for any row there
are no
valid systems then take it as 'no effect' and evaluate the next row.
The cards have randomised all the main systems from the core game and
each system
has an equal chance of being eliminated.
The deck is presented in ASCII form but requies DTP processing onto a
suitable
card like format. It would be better if the text system description were
replaced by a system icon.
Standard Deck 100
~~~~~~~~~~~~~~~~~
Lose 1 System:-
Submunition Nova-Cannon AA C Needle-Beam
Lose 1 System:-
Reflex-Field Enhanced-Sensors A Pulse-Torpedo B
Lose 1 System:-
Needle-Missile Ortillery Superior-Sensors Individual-ECM
Pulse-Torpedo
Lose 1 System:-
C Thrust A Ortillery FTL
Lose 1 System:-
Weasel AA EMP-Missile ADAF Submunition
Lose 1 System:-
Minelayer Wave-Gun Enhanced-Sensors Screen Missile
Lose 1 System:-
Fire-Control Minesweeper Damage-Control Missile FTL
Lose 1 System:-
Area-ECM Minelayer Individual-ECM Screen Nova-Cannon
Lose 1 System:-
Screen Weasel Ortillery Damage-Control Needle-Missile
Lose 1 System:-
Pulse-Torpedo Needle-Missile Minelayer Ortillery Submunition
Lose 1 System:-
Nova-Cannon Individual-ECM Weasel Submunition Ortillery
Lose 1 System:-
AA Pulse-Torpedo Screen Missile Wave-Gun
Lose 1 System:-
Screen ADAF B Nova-Cannon Damage-Control
Lose 1 System:-
Area-ECM Superior-Sensors B Thrust A
Lose 1 System:-
Fighter-Bay Minesweeper EMP-Missile PDAF Individual-ECM
Lose 1 System:-
A Needle-Missile Thrust Minesweeper Missile
Lose 1 System:-
A Damage-Control Thrust Wave-Gun Superior-Sensors
Lose 1 System:-
Missile Needle-Missile FTL Minelayer C
Lose 1 System:-
Ortillery Superior-Sensors C Minelayer Damage-Control
Lose 1 System:-
Pulse-Torpedo Nova-Cannon Needle-Missile FTL AA
Lose 1 System:-
Reflex-Field AA Weasel Superior-Sensors EMP-Missile
Lose 1 System:-
Needle-Missile Weasel Fighter-Bay Minelayer Superior-Sensors
Lose 1 System:-
Fire-Control Needle-Beam Needle-Missile AA Weasel
Lose 1 System:-
Minelayer B Fighter-Bay FTL Wave-Gun
Lose 1 System:-
Weasel Individual-ECM FTL Reflex-Field Thrust
Lose 1 System:-
Minelayer Pulse-Torpedo Individual-ECM Area-ECM AA
Lose 1 System:-
A Nova-Cannon Needle-Beam Minesweeper Missile
Lose 1 System:-
C Reflex-Field Fire-Control PDAF Area-ECM
Lose 1 System:-
AA Thrust Enhanced-Sensors C Reflex-Field
Lose 1 System:-
AA Minelayer Fighter-Bay Pulse-Torpedo Superior-Sensors
Lose 1 System:-
Minelayer B Wave-Gun Nova-Cannon Needle-Missile
Lose 1 System:-
Wave-Gun Reflex-Field Enhanced-Sensors Thrust Screen
Lose 1 System:-
Pulse-Torpedo Minelayer Damage-Control B EMP-Missile
Lose 1 System:-
Minelayer Nova-Cannon A PDAF B
Lose 1 System:-
Reflex-Field Fire-Control Nova-Cannon Weasel A
Lose 1 System:-
AA FTL Minelayer Fighter-Bay Fire-Control
Lose 1 System:-
Reflex-Field EMP-Missile Fire-Control Individual-ECM Damage-Control
Lose 1 System:-
ADAF AA Needle-Missile Enhanced-Sensors Minelayer
Lose 1 System:-
Screen Reflex-Field Enhanced-Sensors Minelayer C
Lose 1 System:-
Minesweeper PDAF Wave-Gun Screen EMP-Missile
Lose 1 System:-
Damage-Control Ortillery Submunition PDAF Needle-Missile
Lose 1 System:-
Thrust Needle-Missile Enhanced-Sensors Weasel Pulse-Torpedo
Lose 1 System:-
Nova-Cannon Enhanced-Sensors B Ortillery Minelayer
Lose 1 System:-
Weasel PDAF Nova-Cannon Minesweeper Reflex-Field
Lose 1 System:-
Minelayer Fighter-Bay Individual-ECM FTL Wave-Gun
Lose 1 System:-
Screen Minesweeper Needle-Missile A Ortillery
Lose 1 System:-
PDAF B Damage-Control Ortillery Weasel
Lose 1 System:-
Minesweeper ADAF Pulse-Torpedo Fire-Control Superior-Sensors
Lose 1 System:-
Thrust PDAF B Screen Area-ECM
Lose 1 System:-
Submunition Thrust Enhanced-Sensors A Wave-Gun
Lose 2 Systems:-
B Reflex-Field Superior-Sensors Weasel Ortillery
Superior-Sensors Submunition Minelayer C Individual-ECM
Lose 2 Systems:-
Nova-Cannon ADAF Needle-Beam Fighter-Bay Minesweeper
Minelayer AA PDAF Ortillery Screen
Lose 2 Systems:-
Enhanced-Sensors Thrust Pulse-Torpedo Area-ECM EMP-Missile
ADAF PDAF AA Screen Damage-Control
Lose 2 Systems:-
Weasel Pulse-Torpedo B Submunition Needle-Missile
Weasel B Enhanced-Sensors EMP-Missile Wave-Gun
Lose 2 Systems:-
Thrust Superior-Sensors Fighter-Bay Weasel Wave-Gun
Screen Wave-Gun A EMP-Missile Area-ECM
Lose 2 Systems:-
Fire-Control Damage-Control Weasel Wave-Gun A
Ortillery A Area-ECM Minesweeper EMP-Missile
Lose 2 Systems:-
Minelayer Superior-Sensors Enhanced-Sensors Nova-Cannon Screen
Needle-Missile Ortillery FTL Fire-Control Submunition
Lose 2 Systems:-
Enhanced-Sensors Weasel A Needle-Missile Individual-ECM
Superior-Sensors Ortillery EMP-Missile Nova-Cannon Area-ECM
Lose 2 Systems:-
B Reflex-Field Needle-Missile Wave-Gun AA
Needle-Missile ADAF Minesweeper Damage-Control PDAF
Lose 2 Systems:-
Superior-Sensors Pulse-Torpedo Ortillery Individual-ECM PDAF
Enhanced-Sensors C PDAF FTL Minelayer
Lose 2 Systems:-
PDAF Minesweeper AA Ortillery Wave-Gun
A Needle-Beam Area-ECM Needle-Missile Pulse-Torpedo
Lose 2 Systems:-
Damage-Control Submunition Needle-Missile Weasel EMP-Missile
Superior-Sensors Needle-Missile Fire-Control A FTL
Lose 2 Systems:-
Area-ECM Fire-Control ADAF Individual-ECM Needle-Beam
B A PDAF Area-ECM Submunition
Lose 2 Systems:-
Missile Area-ECM Damage-Control Thrust Enhanced-Sensors
Damage-Control Individual-ECM Thrust Screen C
Lose 2 Systems:-
AA Missile Needle-Beam EMP-Missile Wave-Gun
Wave-Gun Screen Needle-Missile Minelayer Minesweeper
Lose 2 Systems:-
EMP-Missile Area-ECM Screen Enhanced-Sensors ADAF
Area-ECM B AA Fighter-Bay Fire-Control
Lose 2 Systems:-
Wave-Gun FTL AA Ortillery Screen
AA PDAF Ortillery Nova-Cannon ADAF
Lose 2 Systems:-
Ortillery Needle-Beam Fighter-Bay Screen Pulse-Torpedo
Fighter-Bay Ortillery Wave-Gun PDAF FTL
Lose 2 Systems:-
Pulse-Torpedo Thrust Fighter-Bay B Damage-Control
Area-ECM Missile A EMP-Missile Needle-Beam
Lose 2 Systems:-
Pulse-Torpedo Area-ECM AA C Damage-Control
EMP-Missile Missile Individual-ECM Screen Weasel
Lose 2 Systems:-
Fire-Control Enhanced-Sensors A Minesweeper Fighter-Bay
Weasel Pulse-Torpedo Enhanced-Sensors Thrust Submunition
Lose 2 Systems:-
EMP-Missile Individual-ECM Fighter-Bay Minesweeper Wave-Gun
Minesweeper Nova-Cannon Pulse-Torpedo Weasel Needle-Missile
Lose 2 Systems:-
Fire-Control Needle-Beam B A Enhanced-Sensors
A Damage-Control FTL C AA
Lose 2 Systems:-
EMP-Missile AA B Thrust Fighter-Bay
A FTL Fire-Control B Minesweeper
Lose 2 Systems:-
Minelayer Damage-Control EMP-Missile Thrust Missile
Submunition C ADAF Superior-Sensors Needle-Beam
Lose 2 Systems:-
ADAF Superior-Sensors Fire-Control Individual-ECM Missile
Superior-Sensors Individual-ECM Minesweeper Submunition Nova-Cannon
Lose 2 Systems:-
Fighter-Bay Weasel Minelayer B Submunition
PDAF Minelayer Superior-Sensors C B
Lose 2 Systems:-
Pulse-Torpedo A Nova-Cannon Missile Minesweeper
FTL Pulse-Torpedo Wave-Gun Superior-Sensors Individual-ECM
Lose 2 Systems:-
Damage-Control A PDAF Weasel Needle-Beam
ADAF Pulse-Torpedo Fighter-Bay Thrust Needle-Missile
Lose 2 Systems:-
Fighter-Bay Minelayer AA Needle-Beam C
Superior-Sensors Missile Individual-ECM Pulse-Torpedo Screen
Lose 2 Systems:-
Nova-Cannon Needle-Missile A AA Needle-Beam
Individual-ECM EMP-Missile Needle-Beam Fighter-Bay Screen
Lose 2 Systems:-
Thrust Submunition C Missile Fire-Control
Weasel A Enhanced-Sensors AA Minesweeper
Lose 2 Systems:-
EMP-Missile Area-ECM Damage-Control Ortillery Nova-Cannon
Fighter-Bay Enhanced-Sensors Needle-Beam Individual-ECM
Damage-Control
Lose 3 Systems:-
C Damage-Control Weasel Reflex-Field A
Needle-Missile Fighter-Bay AA Weasel Missile
Enhanced-Sensors FTL C Individual-ECM A
Lose 3 Systems:-
A C Fire-Control Minesweeper AA
Weasel Minelayer Fighter-Bay Nova-Cannon Ortillery
Individual-ECM Pulse-Torpedo Minesweeper Needle-Missile FTL
Lose 3 Systems:-
Needle-Missile FTL Thrust Minelayer C
Individual-ECM Missile Area-ECM Weasel Screen
Fire-Control Weasel Area-ECM Superior-Sensors Ortillery
Lose 3 Systems:-
Missile Individual-ECM Fire-Control Minelayer Wave-Gun
ADAF Area-ECM Nova-Cannon Pulse-Torpedo Screen
Enhanced-Sensors ADAF Individual-ECM EMP-Missile Fire-Control
Lose 3 Systems:-
EMP-Missile FTL Pulse-Torpedo Area-ECM Needle-Beam
Enhanced-Sensors Fighter-Bay Thrust ADAF Individual-ECM
Superior-Sensors Pulse-Torpedo Submunition Fighter-Bay AA
Lose 3 Systems:-
Area-ECM Fire-Control PDAF Missile Pulse-Torpedo
Enhanced-Sensors Damage-Control Superior-Sensors Individual-ECM ADAF
Superior-Sensors Enhanced-Sensors Minesweeper Fire-Control
Reflex-Field
Lose 3 Systems:-
Needle-Beam Area-ECM PDAF Missile Pulse-Torpedo
Screen Reflex-Field Fire-Control Submunition Wave-Gun
Nova-Cannon Submunition Fire-Control AA Superior-Sensors
Lose 3 Systems:-
Fire-Control Wave-Gun Ortillery Submunition Area-ECM
Fire-Control EMP-Missile B PDAF Area-ECM
Fighter-Bay Reflex-Field Ortillery PDAF Needle-Missile
Lose 3 Systems:-
Reflex-Field Nova-Cannon ADAF Individual-ECM C
Fire-Control Screen ADAF Needle-Beam Wave-Gun
Nova-Cannon Fighter-Bay Thrust FTL PDAF
Lose 3 Systems:-
Minesweeper Ortillery Enhanced-Sensors ADAF B
EMP-Missile Reflex-Field Submunition B Damage-Control
Needle-Beam Superior-Sensors ADAF Screen Area-ECM
Lose 3 Systems:-
Area-ECM Ortillery Damage-Control Nova-Cannon Submunition
Fire-Control PDAF FTL Area-ECM Reflex-Field
Needle-Beam Missile ADAF Ortillery Fighter-Bay
Lose 3 Systems:-
FTL Minesweeper Thrust B C
PDAF EMP-Missile Fighter-Bay Nova-Cannon Superior-Sensors
C Wave-Gun B Superior-Sensors Minesweeper
Lose 3 Systems:-
Reflex-Field Missile Needle-Beam Submunition EMP-Missile
Minesweeper Submunition FTL EMP-Missile C
Nova-Cannon ADAF Missile Screen Fighter-Bay
Lose 3 Systems:-
Submunition PDAF Reflex-Field EMP-Missile Screen
C Thrust Enhanced-Sensors Damage-Control Minesweeper
Damage-Control Reflex-Field C Wave-Gun Enhanced-Sensors
Lose 3 Systems:-
Damage-Control ADAF Reflex-Field Needle-Beam B
Submunition Thrust ADAF PDAF Nova-Cannon
Missile Needle-Beam Reflex-Field Minesweeper C
Lose 3 Systems:-
Missile C ADAF Reflex-Field Needle-Beam
Wave-Gun Reflex-Field FTL Submunition Needle-Beam
C Thrust Reflex-Field Submunition B
Additions
~~~~~~~~~
In addition to the straight threshold cards you might like to add in the
following in the suggested proportions (number of cards)
No Effect (5)
Draw 2 threshold cards (10)
Draw 3 threshold cards (5)
Draw 1 event card (10)
Optional rule if the FTL drive is destroyed, roll D6 on a 6 the ship
explodes
due to the titanic forces unleashed, this should be noted on all cards
with an
FTL system
Event Cards
-----------
Events are a separate deck of cards which can be picked in response to a
threshold card or other mechanism.
The number of cards in the deck is as required to give a reasonable
spread of
events. I would suggest 50 cards as a reasonable selection. Given the
smaller
frequency of events occuring the event deck is not shuffled.
These events can be tailored for your background, here are some generic
ideas.
The events can fall into the Good or Bad category, mix the deck as
appropriate.
Bad Events
~~~~~~~~~~
Reactor Hit
The main reactor has been hit and the ship blows up unless 6 rolled on
1D6
Computer Down
The main computer is overloaded you may either fire or move next turn
but not
both. If you move you cannot fire, if you fire you cannot change your
current
course or speed.
Fire Control Failure
The energy from the last attack have over-loaded the Fire Control
circuits. You
cannot fire next turn.
Thruster Control Failure
The energy from the last attack have over-loaded the Maneuvering
circuits. You
cannot alter course or speed next turn
Coolant Leak
The main drive coolant lines have ruptured filling the engineering
section with
lethal gas. Thrust level is reduced by half and you loose a Damage
Control team
to the gas.
Fuel Tank Hit
The main fuel tanks rupture and explodes inflicting 1D6 damage.
Magazine Hit
A weapon magazine is hit and explodes inflicting 1D6 damage.
Bridge Hit
The bridge is hit an the command crew all killed. The exec takes control
from
the auxilliary control room, you cannot fire or move from current course
for 2
turns.
Hull Breach
The hull has been breached and air is leaking into space at an alarming
rate. Everyone was luckily suited up must now perform their duties in a
space
suit which impairs their efficieny, some weren't so lucky. Subtract 1
from any
to hit rolls until repaired. Keep this card as a reminder until
repaired.
Yellow Streak
Your nerve breaks under the threat of your near destruction by the
enemy,
you break and run for 2 turns, avoiding all enemy ships and only
returning fire
if directly fired upon.
Paranoia
You are gripped by xenophobic paranoia that the enemy are infiltrating
your
ship and fleet. Your orders are irrational as you don't trust your crew
or
fleet. Move in a random direction and velocity next turn and fire on the
closest ship - regardless of which side its on. After which you are
relieved of
command by the exec.
Mutiny
The crew mutiny as they feel they will all die under your command. The
ship
heads out of the game area at full thrust and only returns fire if fired
upon. You try to rally the loyal crew every turn and gain control on 6
on 1D6.
Sabotage
An enemy agent sabotages your ship you are unable to change course of
fire for
1D6 turns. The agent is found and shot.
Shields Down
The shield controls are fused, all shields drop for the next turn after
which
you manage to raise them again.
Virus Attack
The enemy have downloaded a virus across the comm system, you have it
contained
but it is attacking your defence systems. All defence systems are down
for one
turn (C PDAF ADAF Shield Reflex-Field)
Good Events
~~~~~~~~~~~
Pre-cognition
Your high Psi rating gives you a brief glimpse of the immediate future.
You may
move your ship after all other ships have moved and you don't have to
write
down its movements orders until after moving. You may keep this card and
use it
once
Miracle Worker
Your Damage Control teams perform exceptional feats due to their
inspired
leadership. All Damage Control rolls on a 5 OR 6 this turn. You may keep
this
card and use it once
Sensor Wizard
Your sensor tech is the best in the fleet and manages to deduce amazing
things
even with the standard kit. Get complete scans of two vessels of your
choice
within 48 inches. You may keep this card and use it once
Marksman
Your gunnery officer is the finest in the fleet and manages to produce
incredibly accurate fire. Add 1 to every to hit number of a firing
phase. You
may keep this card and use it once
Helmsman
Your helmsman really knows how to fly this ship and can out maneuver
anyone in
the fleet. Add half your current thrust rating to available thrust for
one
movement phase and no restrictions on the amount of thrust for course
changing.
You may keep this card and use it once
Chief Engineer
You have an engineer of exceptional talent which allows you to perform
far in
excess of a normal ship of your class. You may double your thrust rating
for a
single turn. You may keep this card and use it once.
------------------------------------------------------------------------
------