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Threshold Cards V1.0 (LONG)

From: timj@u...
Date: Wed, 19 Mar 1997 09:58:22 -0500
Subject: Threshold Cards V1.0 (LONG)

Threshold Cards
===============

[Here is my Beta release of threshold cards]

Number of cards in pack is 100. The cards are designed to be as generic
as possible. 

NOTE 
this deck is only designed for Full/More Thrust Weapons and doesn't
support the
Kra'Vak (yet) as they would require their own deck containing their
system 
types.

At each threshold check the number of cards drawn is

1st - 1 cards
2nd - 2 cards
3rd - 3 cards

[This may require adjustment]

The deck is shuffled before the first threshold draw of each turn

Each a card contains multiple systems. Starting on the left of the row
of system
names if a system specified exists on your ship SSD then it is destroyed
and the card 
is discarded. If it doesn't exist move to the next system to the right
and evaluate as 
before. If no systems exist on the card on your SSD then take it as 'no
effect' and 
the card is discarded.

Where 2 or 3 Systems are lost the same procedure is applied to each row
on the 
card as there is one row for each system to lose. If for any row there
are no
valid systems then take it as 'no effect' and evaluate the next row.

The cards have randomised all the main systems from the core game and
each system
has an equal chance of being eliminated. 

The deck is presented in ASCII form but requies DTP processing onto a
suitable
card like format. It would be better if the text system description were
replaced by a system icon.

Standard Deck 100
~~~~~~~~~~~~~~~~~

Lose 1 System:-
Submunition  Nova-Cannon  AA  C  Needle-Beam  

Lose 1 System:-
Reflex-Field  Enhanced-Sensors	A  Pulse-Torpedo  B  

Lose 1 System:-
Needle-Missile	Ortillery  Superior-Sensors  Individual-ECM 
Pulse-Torpedo  

Lose 1 System:-
C  Thrust  A  Ortillery  FTL  

Lose 1 System:-
Weasel	AA  EMP-Missile  ADAF  Submunition  

Lose 1 System:-
Minelayer  Wave-Gun  Enhanced-Sensors  Screen  Missile	

Lose 1 System:-
Fire-Control  Minesweeper  Damage-Control  Missile  FTL  

Lose 1 System:-
Area-ECM  Minelayer  Individual-ECM  Screen  Nova-Cannon  

Lose 1 System:-
Screen	Weasel	Ortillery  Damage-Control  Needle-Missile  

Lose 1 System:-
Pulse-Torpedo  Needle-Missile  Minelayer  Ortillery  Submunition  

Lose 1 System:-
Nova-Cannon  Individual-ECM  Weasel  Submunition  Ortillery  

Lose 1 System:-
AA  Pulse-Torpedo  Screen  Missile  Wave-Gun  

Lose 1 System:-
Screen	ADAF  B  Nova-Cannon  Damage-Control  

Lose 1 System:-
Area-ECM  Superior-Sensors  B  Thrust  A  

Lose 1 System:-
Fighter-Bay  Minesweeper  EMP-Missile  PDAF  Individual-ECM  

Lose 1 System:-
A  Needle-Missile  Thrust  Minesweeper	Missile  

Lose 1 System:-
A  Damage-Control  Thrust  Wave-Gun  Superior-Sensors  

Lose 1 System:-
Missile  Needle-Missile  FTL  Minelayer  C  

Lose 1 System:-
Ortillery  Superior-Sensors  C	Minelayer  Damage-Control  

Lose 1 System:-
Pulse-Torpedo  Nova-Cannon  Needle-Missile  FTL  AA  

Lose 1 System:-
Reflex-Field  AA  Weasel  Superior-Sensors  EMP-Missile  

Lose 1 System:-
Needle-Missile	Weasel	Fighter-Bay  Minelayer	Superior-Sensors  

Lose 1 System:-
Fire-Control  Needle-Beam  Needle-Missile  AA  Weasel  

Lose 1 System:-
Minelayer  B  Fighter-Bay  FTL	Wave-Gun  

Lose 1 System:-
Weasel	Individual-ECM	FTL  Reflex-Field  Thrust  

Lose 1 System:-
Minelayer  Pulse-Torpedo  Individual-ECM  Area-ECM  AA	

Lose 1 System:-
A  Nova-Cannon	Needle-Beam  Minesweeper  Missile  

Lose 1 System:-
C  Reflex-Field  Fire-Control  PDAF  Area-ECM  

Lose 1 System:-
AA  Thrust  Enhanced-Sensors  C  Reflex-Field  

Lose 1 System:-
AA  Minelayer  Fighter-Bay  Pulse-Torpedo  Superior-Sensors  

Lose 1 System:-
Minelayer  B  Wave-Gun	Nova-Cannon  Needle-Missile  

Lose 1 System:-
Wave-Gun  Reflex-Field	Enhanced-Sensors  Thrust  Screen  

Lose 1 System:-
Pulse-Torpedo  Minelayer  Damage-Control  B  EMP-Missile  

Lose 1 System:-
Minelayer  Nova-Cannon	A  PDAF  B  

Lose 1 System:-
Reflex-Field  Fire-Control  Nova-Cannon  Weasel  A  

Lose 1 System:-
AA  FTL  Minelayer  Fighter-Bay  Fire-Control  

Lose 1 System:-
Reflex-Field  EMP-Missile  Fire-Control  Individual-ECM  Damage-Control  

Lose 1 System:-
ADAF  AA  Needle-Missile  Enhanced-Sensors  Minelayer  

Lose 1 System:-
Screen	Reflex-Field  Enhanced-Sensors	Minelayer  C  

Lose 1 System:-
Minesweeper  PDAF  Wave-Gun  Screen  EMP-Missile  

Lose 1 System:-
Damage-Control	Ortillery  Submunition	PDAF  Needle-Missile  

Lose 1 System:-
Thrust	Needle-Missile	Enhanced-Sensors  Weasel  Pulse-Torpedo  

Lose 1 System:-
Nova-Cannon  Enhanced-Sensors  B  Ortillery  Minelayer	

Lose 1 System:-
Weasel	PDAF  Nova-Cannon  Minesweeper	Reflex-Field  

Lose 1 System:-
Minelayer  Fighter-Bay	Individual-ECM	FTL  Wave-Gun  

Lose 1 System:-
Screen	Minesweeper  Needle-Missile  A	Ortillery  

Lose 1 System:-
PDAF  B  Damage-Control  Ortillery  Weasel  

Lose 1 System:-
Minesweeper  ADAF  Pulse-Torpedo  Fire-Control	Superior-Sensors  

Lose 1 System:-
Thrust	PDAF  B  Screen  Area-ECM  

Lose 1 System:-
Submunition  Thrust  Enhanced-Sensors  A  Wave-Gun  

Lose 2 Systems:-
B  Reflex-Field  Superior-Sensors  Weasel  Ortillery  

Superior-Sensors  Submunition  Minelayer  C  Individual-ECM  

Lose 2 Systems:-
Nova-Cannon  ADAF  Needle-Beam	Fighter-Bay  Minesweeper  

Minelayer  AA  PDAF  Ortillery	Screen	

Lose 2 Systems:-
Enhanced-Sensors  Thrust  Pulse-Torpedo  Area-ECM  EMP-Missile	

ADAF  PDAF  AA	Screen	Damage-Control	

Lose 2 Systems:-
Weasel	Pulse-Torpedo  B  Submunition  Needle-Missile  

Weasel	B  Enhanced-Sensors  EMP-Missile  Wave-Gun  

Lose 2 Systems:-
Thrust	Superior-Sensors  Fighter-Bay  Weasel  Wave-Gun  

Screen	Wave-Gun  A  EMP-Missile  Area-ECM  

Lose 2 Systems:-
Fire-Control  Damage-Control  Weasel  Wave-Gun	A  

Ortillery  A  Area-ECM	Minesweeper  EMP-Missile  

Lose 2 Systems:-
Minelayer  Superior-Sensors  Enhanced-Sensors  Nova-Cannon  Screen  

Needle-Missile	Ortillery  FTL	Fire-Control  Submunition  

Lose 2 Systems:-
Enhanced-Sensors  Weasel  A  Needle-Missile  Individual-ECM  

Superior-Sensors  Ortillery  EMP-Missile  Nova-Cannon  Area-ECM  

Lose 2 Systems:-
B  Reflex-Field  Needle-Missile  Wave-Gun  AA  

Needle-Missile	ADAF  Minesweeper  Damage-Control  PDAF  

Lose 2 Systems:-
Superior-Sensors  Pulse-Torpedo  Ortillery  Individual-ECM  PDAF  

Enhanced-Sensors  C  PDAF  FTL	Minelayer  

Lose 2 Systems:-
PDAF  Minesweeper  AA  Ortillery  Wave-Gun  

A  Needle-Beam	Area-ECM  Needle-Missile  Pulse-Torpedo  

Lose 2 Systems:-
Damage-Control	Submunition  Needle-Missile  Weasel  EMP-Missile  

Superior-Sensors  Needle-Missile  Fire-Control	A  FTL	

Lose 2 Systems:-
Area-ECM  Fire-Control	ADAF  Individual-ECM  Needle-Beam  

B  A  PDAF  Area-ECM  Submunition  

Lose 2 Systems:-
Missile  Area-ECM  Damage-Control  Thrust  Enhanced-Sensors  

Damage-Control	Individual-ECM	Thrust	Screen	C  

Lose 2 Systems:-
AA  Missile  Needle-Beam  EMP-Missile  Wave-Gun  

Wave-Gun  Screen  Needle-Missile  Minelayer  Minesweeper  

Lose 2 Systems:-
EMP-Missile  Area-ECM  Screen  Enhanced-Sensors  ADAF  

Area-ECM  B  AA  Fighter-Bay  Fire-Control  

Lose 2 Systems:-
Wave-Gun  FTL  AA  Ortillery  Screen  

AA  PDAF  Ortillery  Nova-Cannon  ADAF	

Lose 2 Systems:-
Ortillery  Needle-Beam	Fighter-Bay  Screen  Pulse-Torpedo  

Fighter-Bay  Ortillery	Wave-Gun  PDAF	FTL  

Lose 2 Systems:-
Pulse-Torpedo  Thrust  Fighter-Bay  B  Damage-Control  

Area-ECM  Missile  A  EMP-Missile  Needle-Beam	

Lose 2 Systems:-
Pulse-Torpedo  Area-ECM  AA  C	Damage-Control	

EMP-Missile  Missile  Individual-ECM  Screen  Weasel  

Lose 2 Systems:-
Fire-Control  Enhanced-Sensors	A  Minesweeper	Fighter-Bay  

Weasel	Pulse-Torpedo  Enhanced-Sensors  Thrust  Submunition  

Lose 2 Systems:-
EMP-Missile  Individual-ECM  Fighter-Bay  Minesweeper  Wave-Gun  

Minesweeper  Nova-Cannon  Pulse-Torpedo  Weasel  Needle-Missile  

Lose 2 Systems:-
Fire-Control  Needle-Beam  B  A  Enhanced-Sensors  

A  Damage-Control  FTL	C  AA  

Lose 2 Systems:-
EMP-Missile  AA  B  Thrust  Fighter-Bay  

A  FTL	Fire-Control  B  Minesweeper  

Lose 2 Systems:-
Minelayer  Damage-Control  EMP-Missile	Thrust	Missile  

Submunition  C	ADAF  Superior-Sensors	Needle-Beam  

Lose 2 Systems:-
ADAF  Superior-Sensors	Fire-Control  Individual-ECM  Missile  

Superior-Sensors  Individual-ECM  Minesweeper  Submunition  Nova-Cannon  

Lose 2 Systems:-
Fighter-Bay  Weasel  Minelayer	B  Submunition	

PDAF  Minelayer  Superior-Sensors  C  B  

Lose 2 Systems:-
Pulse-Torpedo  A  Nova-Cannon  Missile	Minesweeper  

FTL  Pulse-Torpedo  Wave-Gun  Superior-Sensors	Individual-ECM	

Lose 2 Systems:-
Damage-Control	A  PDAF  Weasel  Needle-Beam  

ADAF  Pulse-Torpedo  Fighter-Bay  Thrust  Needle-Missile  

Lose 2 Systems:-
Fighter-Bay  Minelayer	AA  Needle-Beam  C  

Superior-Sensors  Missile  Individual-ECM  Pulse-Torpedo  Screen  

Lose 2 Systems:-
Nova-Cannon  Needle-Missile  A	AA  Needle-Beam  

Individual-ECM	EMP-Missile  Needle-Beam  Fighter-Bay  Screen  

Lose 2 Systems:-
Thrust	Submunition  C	Missile  Fire-Control  

Weasel	A  Enhanced-Sensors  AA  Minesweeper  

Lose 2 Systems:-
EMP-Missile  Area-ECM  Damage-Control  Ortillery  Nova-Cannon  

Fighter-Bay  Enhanced-Sensors  Needle-Beam  Individual-ECM 
Damage-Control	

Lose 3 Systems:-
C  Damage-Control  Weasel  Reflex-Field  A  

Needle-Missile	Fighter-Bay  AA  Weasel  Missile  

Enhanced-Sensors  FTL  C  Individual-ECM  A  

Lose 3 Systems:-
A  C  Fire-Control  Minesweeper  AA  

Weasel	Minelayer  Fighter-Bay	Nova-Cannon  Ortillery	

Individual-ECM	Pulse-Torpedo  Minesweeper  Needle-Missile  FTL  

Lose 3 Systems:-
Needle-Missile	FTL  Thrust  Minelayer	C  

Individual-ECM	Missile  Area-ECM  Weasel  Screen  

Fire-Control  Weasel  Area-ECM	Superior-Sensors  Ortillery  

Lose 3 Systems:-
Missile  Individual-ECM  Fire-Control  Minelayer  Wave-Gun  

ADAF  Area-ECM	Nova-Cannon  Pulse-Torpedo  Screen  

Enhanced-Sensors  ADAF	Individual-ECM	EMP-Missile  Fire-Control  

Lose 3 Systems:-
EMP-Missile  FTL  Pulse-Torpedo  Area-ECM  Needle-Beam	

Enhanced-Sensors  Fighter-Bay  Thrust  ADAF  Individual-ECM  

Superior-Sensors  Pulse-Torpedo  Submunition  Fighter-Bay  AA  

Lose 3 Systems:-
Area-ECM  Fire-Control	PDAF  Missile  Pulse-Torpedo  

Enhanced-Sensors  Damage-Control  Superior-Sensors  Individual-ECM  ADAF 

Superior-Sensors  Enhanced-Sensors  Minesweeper  Fire-Control 
Reflex-Field  

Lose 3 Systems:-
Needle-Beam  Area-ECM  PDAF  Missile  Pulse-Torpedo  

Screen	Reflex-Field  Fire-Control  Submunition  Wave-Gun  

Nova-Cannon  Submunition  Fire-Control	AA  Superior-Sensors  

Lose 3 Systems:-
Fire-Control  Wave-Gun	Ortillery  Submunition	Area-ECM  

Fire-Control  EMP-Missile  B  PDAF  Area-ECM  

Fighter-Bay  Reflex-Field  Ortillery  PDAF  Needle-Missile  

Lose 3 Systems:-
Reflex-Field  Nova-Cannon  ADAF  Individual-ECM  C  

Fire-Control  Screen  ADAF  Needle-Beam  Wave-Gun  

Nova-Cannon  Fighter-Bay  Thrust  FTL  PDAF  

Lose 3 Systems:-
Minesweeper  Ortillery	Enhanced-Sensors  ADAF	B  

EMP-Missile  Reflex-Field  Submunition	B  Damage-Control  

Needle-Beam  Superior-Sensors  ADAF  Screen  Area-ECM  

Lose 3 Systems:-
Area-ECM  Ortillery  Damage-Control  Nova-Cannon  Submunition  

Fire-Control  PDAF  FTL  Area-ECM  Reflex-Field  

Needle-Beam  Missile  ADAF  Ortillery  Fighter-Bay  

Lose 3 Systems:-
FTL  Minesweeper  Thrust  B  C	

PDAF  EMP-Missile  Fighter-Bay	Nova-Cannon  Superior-Sensors  

C  Wave-Gun  B	Superior-Sensors  Minesweeper  

Lose 3 Systems:-
Reflex-Field  Missile  Needle-Beam  Submunition  EMP-Missile  

Minesweeper  Submunition  FTL  EMP-Missile  C  

Nova-Cannon  ADAF  Missile  Screen  Fighter-Bay  

Lose 3 Systems:-
Submunition  PDAF  Reflex-Field  EMP-Missile  Screen  

C  Thrust  Enhanced-Sensors  Damage-Control  Minesweeper  

Damage-Control	Reflex-Field  C  Wave-Gun  Enhanced-Sensors  

Lose 3 Systems:-
Damage-Control	ADAF  Reflex-Field  Needle-Beam  B  

Submunition  Thrust  ADAF  PDAF  Nova-Cannon  

Missile  Needle-Beam  Reflex-Field  Minesweeper  C  

Lose 3 Systems:-
Missile  C  ADAF  Reflex-Field	Needle-Beam  

Wave-Gun  Reflex-Field	FTL  Submunition  Needle-Beam  

C  Thrust  Reflex-Field  Submunition  B  

Additions
~~~~~~~~~
In addition to the straight threshold cards you might like to add in the
following in the suggested proportions (number of cards)

No Effect					  (5)

Draw 2 threshold cards				  (10)

Draw 3 threshold cards				  (5)

Draw 1 event card				  (10)

Optional rule if the FTL drive is destroyed, roll D6 on a 6 the ship
explodes 
due to the titanic forces unleashed, this should be noted on all cards
with an
FTL system

Event Cards
-----------
Events are a separate deck of cards which can be picked in response to a
threshold card or other mechanism.

The number of cards in the deck is as required to give a reasonable
spread of
events. I would suggest 50 cards as a reasonable selection. Given the
smaller
frequency of events occuring the event deck is not shuffled.

These events can be tailored for your background, here are some generic
ideas. 
The events can fall into the Good or Bad category, mix the deck as
appropriate.

Bad Events
~~~~~~~~~~
Reactor Hit
The main reactor has been hit and the ship blows up unless 6 rolled on
1D6

Computer Down
The main computer is overloaded you may either fire or move next turn
but not
both. If you move you cannot fire, if you fire you cannot change your
current
course or speed.

Fire Control Failure
The energy from the last attack have over-loaded the Fire Control
circuits. You
cannot fire next turn.

Thruster Control Failure
The energy from the last attack have over-loaded the Maneuvering
circuits. You
cannot alter course or speed next turn

Coolant Leak
The main drive coolant lines have ruptured filling the engineering
section with
lethal gas. Thrust level is reduced by half and you loose a Damage
Control team
to the gas.

Fuel Tank Hit
The main fuel tanks rupture and explodes inflicting 1D6 damage.
Magazine Hit
A weapon magazine is hit and explodes inflicting 1D6 damage.

Bridge Hit
The bridge is hit an the command crew all killed. The exec takes control
from 
the auxilliary control room, you cannot fire or move from current course
for 2
turns.

Hull Breach
The hull has been breached and air is leaking into space at an alarming
rate. Everyone was luckily suited up must now perform their duties in a
space 
suit which impairs their efficieny, some weren't so lucky. Subtract 1
from any
to hit rolls until repaired. Keep this card as a reminder until
repaired.

Yellow Streak
Your nerve breaks under the threat of your near destruction by the
enemy, 
you break and run for 2 turns, avoiding all enemy ships and only
returning fire
if directly fired upon.

Paranoia
You are gripped by xenophobic paranoia that the enemy are infiltrating
your 
ship and fleet. Your orders are irrational as you don't trust your crew
or 
fleet. Move in a random direction and velocity next turn and fire on the

closest ship - regardless of which side its on. After which you are
relieved of
command by the exec. 

Mutiny
The crew mutiny as they feel they will all die under your command. The
ship
heads out of the game area at full thrust and only returns fire if fired
upon. You try to rally the loyal crew every turn and gain control on 6
on 1D6.  

Sabotage 
An enemy agent sabotages your ship you are unable to change course of
fire for 
1D6 turns. The agent is found and shot.

Shields Down
The shield controls are fused, all shields drop for the next turn after
which
you manage to raise them again.

Virus Attack
The enemy have downloaded a virus across the comm system, you have it
contained
but it is attacking your defence systems. All defence systems are down
for one 
turn (C PDAF ADAF Shield Reflex-Field)


Good Events
~~~~~~~~~~~
Pre-cognition
Your high Psi rating gives you a brief glimpse of the immediate future.
You may
move your ship after all other ships have moved and you don't have to
write 
down its movements orders until after moving. You may keep this card and
use it
once

Miracle Worker
Your Damage Control teams perform exceptional feats due to their
inspired 
leadership. All Damage Control rolls on a 5 OR 6 this turn. You may keep
this 
card and use it once

Sensor Wizard
Your sensor tech is the best in the fleet and manages to deduce amazing
things
even with the standard kit. Get complete scans of two vessels of your
choice
within 48 inches. You may keep this card and use it once

Marksman
Your gunnery officer is the finest in the fleet and manages to produce 
incredibly accurate fire. Add 1 to every to hit number of a firing
phase. You 
may keep this card and use it once

Helmsman
Your helmsman really knows how to fly this ship and can out maneuver
anyone in
the fleet. Add half your current thrust rating to available thrust for
one
movement phase and no restrictions on the amount of thrust for course
changing. 
You may keep this card and use it once 

Chief Engineer
You have an engineer of exceptional talent which allows you to perform
far in
excess of a normal ship of your class. You may double your thrust rating
for a
single turn. You may keep this card and use it once.

------------------------------------------------------------------------
------

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