Re: Descriptive design system idea
From: db-ft@w... (David Brewer)
Date: Wed, 12 Mar 1997 18:44:50 -0500
Subject: Re: Descriptive design system idea
In message
<Pine.SUN.3.91N2x.970312131102.28399C-100000@byse.nada.kth.se> Oerjan
Ohlson writes:
> On Wed, 12 Mar 1997, David Brewer wrote:
> ...
> > Missiles are a bit funny. As a long-range expendable there would be
> > a pull toward designing ships with little damage and many, many
> > missiles. I don't see that as good.
> ...
> However, is the Thing To Do to reduce the power of missiles (with
AEGIS
> systems or similar) or to make the missiles more expensive?
Good conservative principles suggest the former. People who carry
out the latter themselves will be able to adjust as required.
I do think missiles need revision. We can PSB that missiles aren't
ever likely to get in close for a direct hit (too predicable a
trajectory vs. point defense) so detonate at a distance. That would
make a missile like a mine with an engine. Push the damage from a
mine up, and drop missiles down.
> > Many of the EW systems should probably be pointed higher (like area
> > ECM). Sensors are a little odd, in that basic sensor are
> > indestructable (e.g. have no record sheet symbol) and the usefulness
> > of all sensors varies depending whether emplaced on an escort,
> > cruiser or capital.
> ...
> I'd just include
> the cost for basic sensors in the FC cost.
I think that that's a fine idea.
> Trouble is, of course, that that gives freighters military-grade basic
> sensors too...
Well, these are rather heavily-armed merchants. To do a proper
convoy escort scenario that mimicked any era later than, say, the
introduction of steam would suggest that merchants be entirely
unarmed targets.
--
David Brewer