Re: SPOILER ALERT/PARASITE FIGHTER RACKS
From: Binhan Lin <Binhan.Lin@U...>
Date: Mon, 10 Mar 1997 19:15:12 -0500
Subject: Re: SPOILER ALERT/PARASITE FIGHTER RACKS
On Mon, 10 Mar 1997, M Hodgson wrote:
> The rules look ok initially, but obviously I haven't had chance to
give
> them a go yet. A question though
>
> Why have fighter bays at all ??? they cost a lot take up lots of mass
> etc.... With racks like this about I see no reason to bother....
>
> Aside from the protection it gives to fighters, what is the advantage
of a
> full bay ? Am I missing something ? Fighters are unlikely to be on
the
> racks when fired upon anyway as the whole point is they are there to
> defend the carrying vessel.
>
> _michael h
Simple, it's much easier for maintenance if you can access the entire
craft rather than certain parts or have to suit up to access the sticky
out parts. Bays also make retrieval much easier since the fighter only
has to enter the bay, maintenance personnel and equpemnt take care of
refitting and then placing the fighter in an appropriate launch
position. Replacing external stores would be a pain in outer space,
whereas having a bay allows lots of places to anchor supplies and
equipment. Parasite racks would essentially give you a one shot launch
with no reload capability. A WWI era comparison would be Zepplins
carrying fighters on hooks below. Although this means the fighter can
be
carried anywhere a Zepplin can go it turned out not to be so practical
since retrieval was a significant problem. Therefore Aircraft Carriers
became the dominant method of transporting aircraft into battle where
land bases were not available.
Another problem with racks would be fitting non-standard
fighters
to them. What if there was a double sized Fury? or one with large bulky
external stores. These probably wouldn't fit onto a standard rack, but
with a launch bay you can always push them out the airlock... :)
--Binhan Lin