Re: FT: Damage Track Sliding Scale Suggestion
From: Alun Thomas <alun.thomas@c...>
Date: Fri, 7 Mar 1997 09:16:31 -0500
Subject: Re: FT: Damage Track Sliding Scale Suggestion
lojeck @ mizar.usc.edu @ CBISINET
> here's a wacky idea... each row of boxes contains half the remaining
> damage points, rounded up.
> a mass 100 ship:
> 50
> 25
> 13
> 6
> 3
> 2
> 1
Actually, that would be:
25
13
6
3
2
1
Whereas the current system would give:
12
12
13
13
And the triangular sliding scale proposal would give:
14
11
9
7
5
3
1
> a mass 8 ship
> 4
> 2
> 1
> 1
That should be:
2
1
1
Current:
2
2
Triangular:
3
1
> let's say all checks are a 6 on d6. what this does, is it prevents a
> supership from taking threshold checks too soon, while simulating the
> "slide to doom" as outer armor is damaged beyond use and the internal
> structure starts to take serious damage.
It makes the first track on an escort half as long as the current
system,
but makes a capitol's first track twice as long !
Alun.