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Re: Threshold Damage Cards

From: Ludo Toen <Ludo.Toen@p...>
Date: Thu, 6 Mar 1997 23:48:02 -0500
Subject: Re: Threshold Damage Cards

timj@uk.gdscorp.com wrote:

> It might be interesting to devise a set of core FT public domain
threshold cards
> (the intent is to *not* purloin the James Clay card content just the
general
> concept :-) as an optional damage allocation system. I'd be interested
in the
> content of a deck to get the right statistical spread in relation to
dice
> rolling alternative (probability isn't my thing) and any ideas about
what people
> would put on such cards. Once the content is sorted out they could be
easily run
> off in a DTP or word processor.

Years ago I participated in a few Star Trek games where damage cards
were used. For every hit you drew a card. The cards had the ship systems
on it and the hull boxes as well. For every system and hull box there
were two cards in the pack (packs differed for every class) and there
were a few funny cards included (ship's pet killed, captain's bathroom
out,...)
 
> The cards could then apply to any damage track allocation system ;-/
> 
> Sincerely
> Tim Jones

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