Re: FT: Damage Track Sliding Scale Suggestion
From: Marshall Grover <Mgrover@m...>
Date: Mon, 3 Mar 1997 17:00:00 -0500
Subject: Re: FT: Damage Track Sliding Scale Suggestion
> There's a problem with this: "the poor get poorer". Once a ship has
> taken about 1/2 damage, it starts to degenerate into a drifting lump
of
> wires & circuit boards as more and more systems fail due to all those
> threshhold checks. This would make it easier to destroy the ships in
> the game, especially the large, "fear-of-ghod" capital ship. For
example,
> I assume a mass-84 superdreadnaught would look something like this:
you have to lok at things like shock damage, power surge/power failure
damage, Not just battle damage. The more a ship is damages the harder it
is to keep working systems working.
>
> damage boxes Threshhold roll:
> (12) XXXXXXXXXXXX 6
> (10) XXXXXXXXXX 5,6
> (8) XXXXXXXX 4,5,6
> (6) XXXXXX 4,5,6
> (4) XXXX 4,5,6
> (2) XX dead
>
> As compared to the current system:
>
> (11) XXXXXXXXXXX 6
> (11) XXXXXXXXXXX 5,6
> (10) XXXXXXXXXX 4,5,6
> (10) XXXXXXXXXX dead
>
> In the current system, a heavily damaged capital ship can still
present
> a considerable threat, while the in new system, it can be neutralized
> somewhat more easily.
>
maybe skipping the threshold check on the first row, that would keep
them alive longer, but still model the ease knocking out systems on a
heavily damaged ship.
or Buying Armor, add an extra row of boxes for a price.
marshall