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Re: [OFFICIAL] new ideas!

From: hosford.donald@e... (hosford.donald)
Date: Sat, 1 Mar 1997 23:14:37 -0500
Subject: Re: [OFFICIAL] new ideas!

At 02:55 AM 2/28/97 +0000, you wrote:
>At 02:44 AM 2/26/97 +0000, you wrote:
>>ratings than high-value ships.
>>
>>-- 
>>David Brewer
>
>	 Perhaps what you need is some sort of sliding scale. Perhaps an
>exponential scale might be better. That way, low cost ships would pay
>proportionately less for higher thrust than higher cost vessels. That
would
>work to keep people from just building a handful of gigantic
superships.
>
>	 Just a thought,
>
>	 James
>-----------------------------------------------------------------------
-----
>

 (BTW cool ship :) -- snip

A sliding scale isn't nessesary.....small ship's engines will be cheap. 
And
the large ship's engines will be expensive.  What this does is put the
players in the same position as the real military ship designers....If
you
put in more engines, you have to leave out weapons, or defences.    So
large
ships can have as much acceleration as the small ships, but their
engines
will be more expensive, and they will have to give up weapons, ect. that
they could have carried.

Donald Hosford
--
Registered ICC User
check out http://www.usefulware.com

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