Re: [OFFICIAL] new ideas!
From: James Butler <JAMESBUTLER@w...>
Date: Sat, 1 Mar 1997 01:36:09 -0500
Subject: Re: [OFFICIAL] new ideas!
At 07:44 PM 2/28/97 +0000, you wrote:
>In message <19970228025530.AAA11837@LOCALNAME> James Butler writes:
>>
>> What I mean is that mass provides a penalty for wider arc
weapons
>> (or at least it does the way we play). Without that penalty, I think
players
>> would have a nasty tendency to take nothing but three arc weapons. In
fact,
>> IIRC that was why we put in Oerjan Ohlson's construction numbers, to
>> encourage the use of non-three arc weapon batteries. I was just
wondering if
>> cost alone, with cost differing only by a few points, is enough to
encourage
>> players to take one-arc weapons.
>
>Now... did I say that cost would be different by only a few points?
>After all, any increase in the points spent on weapon arcs would now
>affect what you pay for thrust, as well, just as if you'd bought a
>bigger hull.
>
>The way I see it, a good starting point for a new, descriptive, points
>system would be to make all beams cost n+(n*arcs).
>
>This would equate one three-arc beam with two one-arc beams of the
>same size, and the former could replace the latter without affecting
>any other part of ship design. This occurs to me to be a fair trade.
>
>--
>David Brewer
>
I like this--particularly as it would be very easily to
implement
with the ships we already have. We already use 1 mass for a 1-arc B bat
and
2 mass for a three-arc B bat as well as 2 mass for a 1-arc A bat and 4
mass
for a three-arc A bat so the equating of one three-arc beam with two
one-arc
beams is what we are used to. I agree that it seems like a fair trade.
Out of curiosity, do you use offset arcs? If you take two arcs
and
declare them to be a forward 180 degrees, you get much of the usefulness
of
a three-arc weapon for less cost and mass (again, you do the way we
play...)
James
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Battlecruiser INTREPID, CORMORANT-class
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