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Star Trek, 1st gen -Reply

From: Robert Hendricks <RHENDRICKS@n...>
Date: Thu, 27 Feb 1997 11:23:46 -0500
Subject: Star Trek, 1st gen -Reply



>>> Chad Taylor <ct454792@oak.cats.ohiou.edu> 02/26/97
03:46pm >>>
The following are some house rules that we have used in
constructing Star
Trek scenarios.  The tech is based on Star Fleet Battles and
represents
the first series (Kirk and all).  I thought I would post these and see
what the reaction was like since I have only seen Next Gen stuff
on the
net.  

General rules:

-------------------------------------------------------------------
Construction:

We increased the mass of Escorts to 20 and the mass of Cruisers
to 40.
This was to give us a little more room with the small ships.  

Escorts may mount 2 heavy weapons
Cruisers may mount 4 heavy weapons
Capitals may mount 6 heavy weapons

heavy weapons are defined as:
 Photon Torpedos  (Fed)
 Disruptors  (Klingon, Lyran, Kzinti)
 Plasma Torpedos (Romulon, Gorn)
 Fusion Beams  (Hydron)
 Hellbores  (Hydron)

-----------------------------------------------------------------------
Phasers:

Phasers are defined as Batteries
 Phaser I   = A-batt (Feds, Romulon, Gorn)
 Phaser II  = B-batt (Klingon, Lyran, Kzinti)
 Phaser III = C-batt (All)

Some changes were made to the way phasers/batteries were
bought.

 Phaser I cost 3 mass up to two arcs, +1 mass per extra arc
 Phaser II cost 2 mass up to three arcs, +1 mass for the
fourth
 Phaser III cost 1 mass up to four arcs
 
 All cost is the same as FT
 Phasers may be mounted to fire into the rear arc.

----------------------------------------------------------------------
Shields:

Shields are defined as FT screans.  There are however a few
additions to
the normal screan in FT.  

 Point Screan (Shields):
  Mass: 1  Cost: 25

  A Point Screan has the same effect as a normal
screan.
The Point Screan differs in that it may only protect a ship through
one
arc of fire.  This arc is set at ship construction and cannot be
changed
during play (usually the front arc).  

  Example: a ship with one normal screan and one
point
screan to the front arc would have a screan level of two from
shots coming
at it from the front arc and a screan level of one from all other arcs.

 Directional Screan (Shields):
  Mass: 2  Cost: 25

  A Directional Screan has the same effect as a
normal
screan.  The Directional Screan differs in that it may only protect a
ship
through one arc of fire.  The arc that the Directional Screan
protects the
ship through can be changed from turn to turn.	The arc that the
screan
will provide protection through is chosen after movement but
before any
fire takes place.

A ship may only mount one of each of these systems.  

These Systems were needed to help give the ST flavor.  In SFB
most ships
have shielding that is stronger to the front of the ship and much of
the
tactics of the game deal with maneuvering into a position to fire
through
a less well protected area.  The Directional Screan was needed to
cover
all of the episodes in which the feds would reinforce a shield.  That
in
effect is what the Directional Screan really is.

Another idea that we will explore is using a damage point system
for
shields.  Each shield will represent XX points of damage that can
be
sustained from a shield before any damage is done to the ship. 
This would
have the advantage of giving the "shields at 50% strength" text
that is
often seen in ST.

------------------------------------------------------------------------
-

That is about it for the Generic stuff.  Most of the rest is straight
across.  Warp drives are FTL, that sort of thing.  The rest of the
systems should be covered in a race by race description (photons,
etc.)
I'll post those later if there is interest.

Chad Taylor

I have a great deal of interest.  Please post your writeups of the
various SFB races, their technology and ships.	

Thanks, 
 
Robert C. Hendricks							 

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