FT: Damage Track Sliding Scale Suggestion
From: Alun Thomas <alun.thomas@c...>
Date: Mon, 24 Feb 1997 09:16:51 -0500
Subject: FT: Damage Track Sliding Scale Suggestion
How about changing the damage track, so that it forms a triangle, with
each
row being 2 or 3 boxes shorter than the one above it?
eg:
a mass 32 ship (16 hits) could have a damage track like this:
XXXXXXX
XXXXX
XXX
X
As ships get more massive, their damage tracks get wider and deeper.
With extra
points being put on the higher rows.
eg:
a mass 36 ship (18 hits) has one extra box on each of the first two
rows:
XXXXXXXX
XXXXXX
XXX
X
This system would lead to threshold checks becomming more frequent
after a ship had taken some damage, so it might be a good idea to drop
the rule about successive thresholds rolling against different numbers.
What do you think ?
Alun.