Re: FTIII/classes redefined
From: Alan Brain <aebrain@d...>
Date: Fri, 21 Feb 1997 15:14:09 -0500
Subject: Re: FTIII/classes redefined
Hal Carmer wrote:
> If we use the concept of extra boxes and rows, might I suggest that
we
> go back to ships who use the exact same number of "rows"?
> Another suggestion might be to do this:
>
> Break each row into a set number of groups, each group destroyed in a
row
> causes a systems check equal to the value of that row. Thus, a
capital
> ship might look like this:
>
> 6: OOO OOO
> 5: OOO OOO
> 4: OOO OOOO
>
> Where each "circle" represents a damage box on the control sheet.
The
> examples I am using are off the top of my head, and not to canon
examples.
>
> In any case, I don't like the idea that a smaller ship can be badly
> damaged enough to function fully one turn, and then explode the next
turn,
> with a mere 2 or 3 points of damage.
Agree, and I like it. Suggestion : all ships get 4 lines.
2 Box Small ship:
4 O NOT 6 O as at present
3 O 5 O
4 Box Small ship
6 O
5 O
4 O
3 O
Boxes are added from bottom to top.
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