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Robot Ship Rules for solo play

From: timj@u...
Date: Thu, 20 Feb 1997 04:40:50 -0500
Subject: Robot Ship Rules for solo play

Robot Ship Rules
=================

These rules relate to SIMPLE robot ships for solo play and are adapted
from
the SFB training manual. The robot ship has a designated target ship for
which
these rules apply.

1) The robot ship moves at its targets current speed every turn. 
The robot ship will will try to fire every weapon every turn. 

2) The robot ship fill follow the target ship like a seeking weapon and
will 
move after it has, it will attempt to close the range to the target
ship. The 
robot ship will move to enable the maximum number of active weapons to
bear on 
the target ship.

3) The robot ship will fire every weapon that can bear and is in range
of the 
target ship. If the robot ship has effective weapons e.g. sub-munitions
that 
cannot bear, it will turn to allow these weapons to bear and then obey
2)

4) The robot ship will not leave the game area or take a course that
would
leave the game area

5) If the robot ship has missiles it will fire one at the target ship on
every 
turn it is in effective range

6) If the robot ship has fighters it will launch one squadron at the
target 
ship on every turn it is in effective range. Fighters then behave as
robot 
ships.

7) At the end of each turn the non expendable weapons on a robot ship
are 
re-loaded and ready to fire. If the robot ship has multi-turn arming
weapons 
it will fire them at the maximum rate allowed if the target ship is in
range & 
arc.

8) The robot ship will obey any other additional rules as the player
sees fit 
e.g. Sensor scans, Damage Control ...

------------------------------------------------------------------------
-----
Constructive comments and additions (Keep It Short & Simple) to the list
or 
timj@uk.gdscorp.com I will summarize and re-issue.

Sincerely
Tim Jones

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