Re: Fighter groups
From: Brendan Pratt <pratt@m...>
Date: Fri, 14 Feb 1997 19:04:58 -0500
Subject: Re: Fighter groups
Brian Bell wrote:
>
> >Is the limit of 6 fighter groups for a fleet carrier the maximum you
are
> >allowed to put on a ship design. Or is it legal, for example, to
design
> >a system defence monitor with a fighter capacity of 10 fighter
groups?
> >
> >What then is the concensus on Super Ships where it is possible to
build
> >mega-carriers with fighter capacities of 15, 20 or more fighter
groups?
>
> There is no limit, but there is the law of diminishing returns. Normal
> fighter-equiped ships can only launch 1 fighter group per turn.
Official
> carriers can only launch 2 fighter groups per turn. No ship may
recover
> more than 1 fighter group per turn. (All from FT page 16) Fighters
only
> have a "life" of 6 turns (3 active, 3 returning) [yes, I know they can
> launch before spending endurance]. A large ship may carry more than 6
> fighter groups, but getting enough fighters launched in time is
another
> problem. Recovering a large number of fighter groups is an even
bigger
> problem.
> "Casualty report: 120 fighters launched, 20 lost to enemy fire, 48
lost
> to oxygen starvation/hyperthermia due to lack of recovery, 52
> successfully recovered."
Sorry Brian, I must be mis-interpretting your post - fighters have 3
combat turns worth of endurance but are not otherwise affected (other
than not being able to shoot) by running out of endurance.
Brendan