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Re: New Mine Rules

From: Nothing's the same anymore <KOCHTE@s...>
Date: Sat, 8 Feb 1997 18:59:55 -0500
Subject: Re: New Mine Rules

>GRAVITY MINE
>
>	A small, intensly powerful gravity generator, the gravity 
>mine normally doesn't do damage.  It does, however, cause a ship to 
>suddenly deaccelerate and make it more vunerable to other weapons....
>
>	When a gravity mine goes off, a 2D6 is rolled.	For each ship,
>fighter, missile, etc, etc, within 3" of the mine, they are slowed 
>down that number of inches for that turn only.  If the die roll is 
>more than the ship's current speed, the difference is applied to 
>EACH damage threshold of the ship(to represent tidal stress on the
>ship's structure).  Fighters are destroyed, one figher per point of
>difference.  Missiles are all destroyed if there is a differnce.
>
>	Each Gravity mine costs six points, and takes up one space
>in a minelaying rack.

Hey...I _like_ this one! 

Mk
------------------------------------------------------------------------
- 
"You heard?"
  "I heard."
"They need to believe."
  "Not in me."
"You can't save them all."
  "I can try."
"You will fail."
  "We'll see."

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