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Re: Play by email FT

From: davisje@z... (Jonathan Davis)
Date: Fri, 24 Jan 1997 12:58:54 -0500
Subject: Re: Play by email FT


> From owner-ftgzg-l@bolton.ac.uk Fri Jan 24 12:41 EST 1997
> X-Listname: Full Thrust Combat Game Mailing list
<FTGZG-L@bolton.ac.uk>
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> Sender: owner-ftgzg-l@bolton.ac.uk
> Date: Fri, 24 Jan 1997 08:28:40 -0500
> From: Geoff Webb <geoffw@jsb.com>
> Reply-To: FTGZG-L@bolton.ac.uk
> Subject: Play by email FT
> To: ftgzg-l@bolton.ac.uk
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> Mime-Version: 1.0
> 
> Hi,
> 
> I know that at least one person on the list runs a play by
> email FT game, although I can't for the life of me remember
> who it is....
> 
> I'm interested in potentially running a small game for a few
> friends who don't get to meet half as often as we would like,
> (sound familiar ?) but I'm not sure how to go about it.
> 
> Would anyone with experience of doing this drop me a line to
> give me some idea of how to organise the whole thing ? I would
> greatly appreciate any hints you may have to offer, particularly
> in the area of keeping track of relative locations of ships
> and headings etc.
> 
> Thanks,
> 
> Geoff (who clearly has too much time and not enough sense.)
> 

A number of people are running PBeM games. 
Scott Field is running a human-alien first contact scenerio.
I'm running an elimination PBeM tournament with eight individual players
and fleets.
Mark Kochte has run a number of Babylon 5 based scenario.
Allan Goodall has run a game in his Age of Iridium universe.

I use MS Excel for my games.  I'm using a blind system for the fleets
with
limited intelligence and sensors.  The sheets generate the reports based
on
the movement plots as well as a chart for positions.  Scott has a
similar sheet.

Combat is generated by hand as well as threshold checks.
(http://www.geocities.com/TimesSquare/6580/) for a Web page on my game.

Jon Davis
davisje@crd.ge.com

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