Re: Realistic movement thoughts
From: Michael Carter Llaneza <mllaneza@s...>
Date: Wed, 22 Jan 1997 11:33:31 -0500
Subject: Re: Realistic movement thoughts
At 10:00 AM -0800 1/20/97, Oerjan Ohlson wrote:
>On Mon, 20 Jan 1997, Mark A. Siefert wrote:
>
>> Oerjan Ohlson wrote:
>> >
>> > I saw somewhere that Jon plans to incorporate the 'Realistic
movement
>> > rules' in the new FT edition. Good!
>>
>> Personally I think that the realistic rules should be an
optional
>> rule. It would make the game much more appealing to new players if
the
>> normal "semi-vector" rules were still there. I just taught my 11
year
>> old cousin how to play, and I think that the trying to grasp concepts
>> like vector movement might drive him MAD.
>
>I agree fully. The realistic rules should be in the 'advanced' section
of
>the rules. However, if they are included at all, they need polishing...
>
>Oerjan Ohlson
I dunno, back in 1978 we cut our teeth on Starfire and Star Fleet
Battles (ziplock baggies, $4.95). Shortly thereafter, 1980 or so, we
were playing Vector-3 from SPI. Since no one here other than a few
old-timers remember that, it involved vector based movement in 3-D.
Real vector mechanics, 3-d tactics, tractor beams et al. No real
tactics unfortunately. At that point we were 10-14 years old. So there
must still be a few kids who can handle real 3-d movement left in this
world. God, I hope so.
Michael Carter Llaneza
Veteran, Bermuda Triangle Expeditionary Force, 1991-1950
http://www.hypnotic.com/
Devolution is very real to me.
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