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Hi, Guys (hmm.... are there any gals here?)
Anyway, JMT and I have not been in touch for a while, so I need to find
out
what he's up to. I didn't know about the move (although it doesn't
surprise
me) and I didn't know about the FT/MT re-issue. Well, I knew that we had
talked about about an FTIII, but I know you lot were agin it. I think
maybe
Jon has got that message (but I'll speak to him and find out). If he is
doing a re-issue of FT/MT then the Realistic Movement rules will
certainly
be an option. One of the things he said to me when we last talked is
that
he wanted to do some stuff on "what rules to use for which background".
I
expect the vector based movement would come into that category - its
appropriate for some backgrounds rather than others - as is the original
movement system.
More news when I get it (unless you lot hear before I do....)
Mike Elliott, GZG
______________________________ Reply Separator
_________________________________
Subject: Realistic movement thoughts & 3D
Author: SMTP:owner-ftgzg-l@bolton.ac.uk/ at INTERNET
Date: 21/01/97 09:25
Mark S wrote:
--Personally I think that the realistic rules should be an optional
--rule. It would make the game much more appealing to new players if
the
--normal "semi-vector" rules were still there. I just taught my 11
year
--old cousin how to play, and I think that the trying to grasp concepts
--like vector movement might drive him MAD.
Seconded (Fithed), Mike Elliott please don't remove the old system for
movement
do as Mark suggests make Real Thrust an option.
Another issue to consider is 3D, I know one of the Thrusts gives reasons
for not
having it. I have tinkered with the 3D rules from Silent Death using the
interlocking hex blocks things they suggest. Firing arcs have an Up &
Down
modifier which limits where they can fire and range is a simple function
of the
euclidean distance plus the height of the stack. It visually appealling
and adds
a new dimension. I didn't get into rolling etc. which are too
complicated IMO
for the level of abstraction I require.
Tim Jones
timj@uk.gdscorp.com
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