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Fighter Groups

From: Brian Bell <103311.1205@C...>
Date: Fri, 13 Dec 1996 00:25:24 -0500
Subject: Fighter Groups

Some ideas & questions about Fighter Groups.

Question 1) After a fighter group expends its endurance and returns to 
the carrier, how long before it can launch again? I would assume the 
minimim time would be 3 rounds (same as endurance) possibly much longer.

Ideas for launch bays beyond 2:
1) Fighter groups with launch bays, beyond the initial 2, may be bought 
at a penalty of 1 additional ton per fighter group purchased applied to 
ALL fighter groups. Example: a carrier with 3 launching fighter bays 
would pay 7 tons per fighter group. A carrier with 4 launching fighter 
bays would pay 8 tons per fighter group. Cost would also rise by 5
points 
per additional launching fighter bay for All launch bays on the ship.

2) Launch bay cost: 3 tons, 10 points. Fighter group with internal bay:
4 
tons, 15 points. Yes this is more expensive than standard launch 
bay/fighter group combo, but more flexible. You could mount more than 2 
launch bays. Also you could build 1 launch bay with multiple internal 
bays.

Idea for Fighters on ships smaller than Capitals:
(I subscribe to the interpretation that Carriers are capitals that have 
>1/2 of their system tons in fighters)
1) Ships smaller than capitals may mount Fighter groups. However, they 
may not recover the Fighter groups once launched. Fighters must return
to 
a carrier, space station, or planet after expending their endurance.
Thus 
usually they are mounted only on system defence ships (non-FTL).

Brian Bell
103311.1205@compuserve.com
http://ourworld.compuserve.com/homepages/pdga6560/fthome.html

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