Re: Kra'Vak house-rules
From: Oerjan Ohlson <f92-ooh@n...>
Date: Thu, 12 Dec 1996 09:13:38 -0500
Subject: Re: Kra'Vak house-rules
On Thu, 12 Dec 1996, Chad Taylor wrote:
> Rail Guns:
> (1) Rail Guns have lost their double damage ability.
> [This change had the unexpected benefit of actually helping
> play as well as balancing out the damage they can do.]
How do you represent Kra'Vak armour? After all, it was developed to
protect against rail guns, but only reduces the chance of double damage.
[Many good ideas snipped]
> (3) Class 10 Scattergun:
> The Class 10, unlike other weapons, does not have an unlimited
> amount of ammunition. Rounds must be bought separately by the Kra'Vak
> player and represented on the ship (they can be "destroyed" by
> checks). Each `round' of ammunition allows the ship to fire the Class
> Scattergun one time.
Why? If the Class 10 Railgun don't have to buy separate ammo (and Nova
Cannon/Waveguns certainly don't) I don't think this weapon should have
either. Of course, it is very much smaller than a Wavegun (and doesn't
risk blowing up!), so additional ammo might be needed.
"Father, what is wrong?"
"My shoes are too tight. But it does not matter, because
I have forgotten how to dance."
- Londo Mollari