Re: dockyards
From: rpaul@w... (Robin Paul)
Date: Fri, 6 Dec 1996 09:54:59 -0500
Subject: Re: dockyards
SNIP
>
>I thought this looked really good, but I am having some trouble
>understanding the whole thing. What is your build rate? What is your
>repair rate? Most importantly, what is `Servicing' and how do you
handle
>that?
>
>
SNIP
>Chad Taylor
I haven't actually used any of this- it was just a suggestion off the
cuff
yesterday, so I haven't got a system for determining build time etc.-
I'd
suggest something like Mike Miserendino's idea of a baseline time plus a
random element for ships of a particular size-class, and keep arecord of
the
completion state of ships as they're built.
As far as servicing goes, I mean assorted rearming, re-equipping,
fueling,
preventive maintenance etc. I'd suggest something like "1 day in dock
per
week on patrol and per day of combat". A vessel spending too long away
from
home (ie perhaps "requiring more than 7 days of servicing") would have
to
make a threshhold check, with another each week so that eventually even
a
ship which had seen no combat would just stop working.
Ships could be given a "discount" related to size to represent
endurance.
Unassigned weapons capacity (mass points) could increase thise discount.
For repair times:
hull damage:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1st row: 1 day per DP to be repaired
2nd row: 1 weeks per DP to be repaired
3rd row: 1 month per DP to be repaired
system damage: roll a d6
system size 1-3 4-5 6
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1 mass systems: 1 day 3 days 1 week
2 mass systems: 3 days 1 week 2 weeks
3 mass systems: 1 week 2 weeks 1 month
Again, I'm winging it with all this stuff!
Cheers,
Rob Paul
Rob Paul
NERC Institute of Virology
Mansfield Road, Oxford OX1 3SR Tel. (01865) 512361
rkp@mail.nerc-oxford.ac.uk
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"Once again, villainy is rotting meat before the maggots of justice!"
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