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Re: dockyards

From: rpaul@w... (Robin Paul)
Date: Fri, 6 Dec 1996 09:54:59 -0500
Subject: Re: dockyards

SNIP
>
>I thought this looked really good, but I am having some trouble
>understanding the whole thing.  What is your build rate?  What is your
>repair rate?  Most importantly, what is `Servicing' and how do you
handle
>that?
>
> 
SNIP
>Chad Taylor

I haven't actually used any of this- it was just a suggestion off the
cuff
yesterday, so I haven't got a system for determining build time etc.-
I'd
suggest something like Mike Miserendino's idea of a baseline time plus a
random element for ships of a particular size-class, and keep arecord of
the
completion state of ships as they're built.

As far as servicing goes, I mean assorted rearming, re-equipping,
fueling,
preventive maintenance etc.  I'd suggest something like "1 day in dock
per
week on patrol and per day of combat".	A vessel spending too long away
from
home (ie perhaps "requiring more than 7 days of servicing") would have
to
make a threshhold check, with another each week so that eventually even
a
ship which had seen no combat would just stop working. 

Ships could be given a "discount" related to size to represent
endurance.
Unassigned weapons capacity (mass points) could increase thise discount.

For repair times:  
hull damage:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1st row:  1 day per DP to be repaired
2nd row:  1 weeks per DP to be repaired
3rd row:  1 month per DP to be repaired

system damage: roll a d6
system size	      1-3	 4-5	     6
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1 mass systems:      1 day	3 days	  1 week  
2 mass systems:      3 days	1 week	  2 weeks
3 mass systems:      1 week	2 weeks   1 month

Again, I'm winging it with all this stuff!

Cheers,
Rob Paul

Rob Paul
NERC Institute of Virology 
Mansfield Road, Oxford OX1 3SR	  Tel. (01865) 512361
rkp@mail.nerc-oxford.ac.uk
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  "Once again, villainy is rotting meat before the maggots of justice!"
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